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path: root/indra/newview/lldrawpoolwlsky.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making ↵RunitaiLinden
atmospherics effect sun/moon/clouds
2023-04-12DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero.Dave Parks
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵Dave Parks
hacky HDR sky reflections).
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵Dave Parks
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2022-12-07SL-18741 Don't allow bulk upload without capsAndrey Kleshchev
2022-12-02SL-18448 When initing views and object has pbr, open pbr in texture tabAndrey Kleshchev
2022-12-02SL-18741 Basic bulk upload for gltf materials #1Andrey Kleshchev
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-24SL-18708 Shutdown crash at renderHeavenlyBodiesAndrey Kleshchev
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-04-29SL-14113 Fix moon hazePtolemy
2021-04-12SL-15110 Fix stars appearing in a different location in the night sky when ↵Ptolemy
ALM is turned on
2021-01-29SL-14706 Merge Sovereign Engineer's fix for stars not centered around ↵Ptolemy
camera: Stars render around center of sim instead of center of camera.
2020-09-15Revert "SL-13768 Remove glow from moon when sun is down due to it using the ↵Dave Houlton
sun glow setting (pull request #297)"
2020-09-12Merged in SL-13768_remove_moon_glow (pull request #297)Michael Pohoreski
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13768 Remove glow from moon when sun is down due to it using the sun glow ↵Ptolemy
setting
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-20SL-11373Graham Linden
Fix class2/windlight clouds.
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
2019-06-06SL-10969Graham Linden
More tweaking ambient light.
2019-06-05SL-11357Graham Linden
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-04-30SL-11071Graham Linden
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging).
2019-04-18SL-10988Graham Linden
Make moon disc image render only if current or previous textures are available.
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Back out a couple of not-so-well tested changes.Geenz
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-14Remove unused cloud shadow shader var for Clang.Graham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-04Fix line-endings.Graham Linden
2019-03-02SL-10664Graham Linden
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden
2019-02-01Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵Graham Linden
Timmy).
2019-01-24SL-10276Graham Linden
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down.
2019-01-04Add new shaders for generating shadows from clouds.Graham Linden
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above.