Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-04-12 | DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero. | Dave Parks | |
2023-04-07 | SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵ | Dave Parks | |
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza). | |||
2023-03-27 | DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵ | Dave Parks | |
hacky HDR sky reflections). | |||
2023-02-27 | SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵ | Dave Parks | |
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used. | |||
2023-02-14 | SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵ | Dave Parks | |
Also fix stuck sun/moon and incidental decruft. | |||
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2022-12-07 | SL-18741 Don't allow bulk upload without caps | Andrey Kleshchev | |
2022-12-02 | SL-18448 When initing views and object has pbr, open pbr in texture tab | Andrey Kleshchev | |
2022-12-02 | SL-18741 Basic bulk upload for gltf materials #1 | Andrey Kleshchev | |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-24 | SL-18708 Shutdown crash at renderHeavenlyBodies | Andrey Kleshchev | |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵ | Dave Parks | |
remove some unused glsl files. | |||
2022-05-26 | Merge branch 'master' v 6.6.1 into DRTVWR-528 | Dave Houlton | |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2021-04-29 | SL-14113 Fix moon haze | Ptolemy | |
2021-04-12 | SL-15110 Fix stars appearing in a different location in the night sky when ↵ | Ptolemy | |
ALM is turned on | |||
2021-01-29 | SL-14706 Merge Sovereign Engineer's fix for stars not centered around ↵ | Ptolemy | |
camera: Stars render around center of sim instead of center of camera. | |||
2020-09-15 | Revert "SL-13768 Remove glow from moon when sun is down due to it using the ↵ | Dave Houlton | |
sun glow setting (pull request #297)" | |||
2020-09-12 | Merged in SL-13768_remove_moon_glow (pull request #297) | Michael Pohoreski | |
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting | |||
2020-09-11 | SL-13465 Restore Pre-EEP haze effecting moon | Ptolemy | |
2020-09-11 | SL-13768 Remove glow from moon when sun is down due to it using the sun glow ↵ | Ptolemy | |
setting | |||
2020-08-28 | SL-13768 remove moon glow from sky and clouds | Dave Houlton | |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-06-20 | SL-11373 | Graham Linden | |
Fix class2/windlight clouds. | |||
2019-06-11 | SL-11370, SL-11372, SL-11337 | Graham Linden | |
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release. | |||
2019-06-06 | SL-10969 | Graham Linden | |
More tweaking ambient light. | |||
2019-06-05 | SL-11357 | Graham Linden | |
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract. | |||
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden | |
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra. | |||
2019-04-30 | SL-11071 | Graham Linden | |
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging). | |||
2019-04-18 | SL-10988 | Graham Linden | |
Make moon disc image render only if current or previous textures are available. | |||
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Back out a couple of not-so-well tested changes. | Geenz | |
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-14 | Remove unused cloud shadow shader var for Clang. | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-02 | SL-10664 | Graham Linden | |
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2019-02-01 | Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects. | Graham Linden | |
2019-02-01 | Fix issue with OSX shader compiler not implementing #if correctly (nice job, ↵ | Graham Linden | |
Timmy). | |||
2019-01-24 | SL-10276 | Graham Linden | |
SL-9851 Fix cloud shaders to ignore clouds when cloud_scale is 0. Fix creation of heavenly body geo to avoid degenerate vector math and not randomly flip orientation when crossing zenith. Add sun_up_factor to eliminate sun glow around moon when sun is down. | |||
2019-01-04 | Add new shaders for generating shadows from clouds. | Graham Linden | |
Add new class3 shadow shaders for VSM shadows. Add disabled shadow pass in WLSky for using above. | |||
2018-12-10 | Mods to allow using ALM rendering in water reflections so | Graham Linden | |
the reflections will better match what they're reflecting when ALM is enabled. | |||
2018-12-05 | [EEP] NULL gAtmosphere crash fix | andreykproductengine | |