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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolwlsky.cpp
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2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2022-12-07
SL-18741 Don't allow bulk upload without caps
Andrey Kleshchev
2022-12-02
SL-18448 When initing views and object has pbr, open pbr in texture tab
Andrey Kleshchev
2022-12-02
SL-18741 Basic bulk upload for gltf materials #1
Andrey Kleshchev
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-11-24
SL-18708 Shutdown crash at renderHeavenlyBodies
Andrey Kleshchev
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-04-29
SL-14113 Fix moon haze
Ptolemy
2021-04-12
SL-15110 Fix stars appearing in a different location in the night sky when AL...
Ptolemy
2021-01-29
SL-14706 Merge Sovereign Engineer's fix for stars not centered around camera:...
Ptolemy
2020-09-15
Revert "SL-13768 Remove glow from moon when sun is down due to it using the s...
Dave Houlton
2020-09-12
Merged in SL-13768_remove_moon_glow (pull request #297)
Michael Pohoreski
2020-09-11
SL-13465 Restore Pre-EEP haze effecting moon
Ptolemy
2020-09-11
SL-13768 Remove glow from moon when sun is down due to it using the sun glow ...
Ptolemy
2020-08-28
SL-13768 remove moon glow from sky and clouds
Dave Houlton
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-06-20
SL-11373
Graham Linden
2019-06-11
SL-11370, SL-11372, SL-11337
Graham Linden
2019-06-06
SL-10969
Graham Linden
2019-06-05
SL-11357
Graham Linden
2019-05-02
Roll back sRGB decode changes from contrib for now.
Graham Linden
2019-04-30
SL-11071
Graham Linden
2019-04-18
SL-10988
Graham Linden
2019-03-29
Tweaked naming a bit, also white space.
Geenz
2019-03-29
Back out a couple of not-so-well tested changes.
Geenz
2019-03-29
Gamma correction pass 2:
Geenz
2019-03-14
Remove unused cloud shadow shader var for Clang.
Graham Linden
2019-03-13
Mods to make merge with viewer-release have less whitespace-only change and f...
Graham Linden
2019-03-04
Fix line-endings.
Graham Linden
2019-03-02
SL-10664
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-02-01
Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.
Graham Linden
2019-02-01
Fix issue with OSX shader compiler not implementing #if correctly (nice job, ...
Graham Linden
2019-01-24
SL-10276
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2018-12-10
Mods to allow using ALM rendering in water reflections so
Graham Linden
2018-12-05
[EEP] NULL gAtmosphere crash fix
andreykproductengine
2018-11-02
SL-9806 stop rendering stars post deferred so they can be depth sorted proper...
Graham Linden
2018-10-30
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...
Graham Linden
2018-10-30
SL-9966
Graham Linden
2018-10-30
SL-9766 Move up blend_factor init so we can override if we're short of blenda...
Graham Linden
2018-10-30
SL-9966 fix cloud noise map bindings when current and next are identical.
Graham Linden
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