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path: root/indra/newview/lldrawpoolwlsky.cpp
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2024-04-02#1116 HDRI preview enhancements (#1119)RunitaiLinden
Don't split sky in radiance and irradiance maps Allow for applying HDRI sky to only irradiance map Allow for showing entire EEP sky (clouds and all) when split is set to zero
2024-03-13#975 Add RenderHDRISplitScreen debug setting (#976)RunitaiLinden
* #975 Add RenderHDRISplitScreen debug setting * Create hdri_local_preview.md
2024-03-12#965 Fix for EEP skies being too brightRunitaiLinden
2024-03-08HDRI Local Preview (#953)RunitaiLinden
* #926 WIP - HDRI import prototype v0 * #926 WIP -- add OpenEXR to autobuild.xml * #926 WIP -- Add OpenEXR cmake * #926 WIP -- Attempt at using OpenEXR autobuild package and don't hard code .exr file to load * #926 Unmangle autobuild.xml and get dll's in the right place (thanks, Caladbolg!) * implement mac shared libs plumbing for OpenEXR for secondlife/viewer#926 * Fix Xcode/clang compile error regarding new[]/delete[] mismatch * #926 HDRI Preview finishing touches. - Full ACES when HDRI is enabled - Fix for probes getting stuck paused - Add exposure and rotation controls --------- Co-authored-by: Brad Linden <brad@lindenlab.com>
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making ↵RunitaiLinden
atmospherics effect sun/moon/clouds
2023-04-12DRTVWR-559 Make cloud pattern deterministic when cloud scroll is zero.Dave Parks
2023-04-07SL-19538 Remove clouds from irradiance maps and don't conflate max probe ↵Dave Parks
samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
2023-03-27DRTVWR-559 Fix for off-white metal not looking chromed when it should (fake ↵Dave Parks
hacky HDR sky reflections).
2023-02-27SL-19226 Reimplement water fresnel offset/scale, exposure balance for ↵Dave Parks
midday, adjust reflections off, and decruft depth buffer error correction shenanigans that are no longer used.
2023-02-14SL-18762 Fix for broken local lights on alpha when wearing a HUD attachment. ↵Dave Parks
Also fix stuck sun/moon and incidental decruft.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2022-12-07SL-18741 Don't allow bulk upload without capsAndrey Kleshchev
2022-12-02SL-18448 When initing views and object has pbr, open pbr in texture tabAndrey Kleshchev
2022-12-02SL-18741 Basic bulk upload for gltf materials #1Andrey Kleshchev
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-24SL-18708 Shutdown crash at renderHeavenlyBodiesAndrey Kleshchev
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), ↵Dave Parks
remove some unused glsl files.
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-04-29SL-14113 Fix moon hazePtolemy
2021-04-12SL-15110 Fix stars appearing in a different location in the night sky when ↵Ptolemy
ALM is turned on
2021-01-29SL-14706 Merge Sovereign Engineer's fix for stars not centered around ↵Ptolemy
camera: Stars render around center of sim instead of center of camera.
2020-09-15Revert "SL-13768 Remove glow from moon when sun is down due to it using the ↵Dave Houlton
sun glow setting (pull request #297)"
2020-09-12Merged in SL-13768_remove_moon_glow (pull request #297)Michael Pohoreski
SL-13768 Remove glow from moon when sun is down due to it using the sun glow setting
2020-09-11SL-13465 Restore Pre-EEP haze effecting moonPtolemy
2020-09-11SL-13768 Remove glow from moon when sun is down due to it using the sun glow ↵Ptolemy
setting
2020-08-28SL-13768 remove moon glow from sky and cloudsDave Houlton
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-20SL-11373Graham Linden
Fix class2/windlight clouds.
2019-06-11SL-11370, SL-11372, SL-11337Graham Linden
Fix culling on Low+ water reflection pass. Make Mid+ / High use class1 deferred sky again (no rainbows, but faster!). Fix setting of cloud color for deferred sky/cloud shaders. Put water reflections back in wrong colorspace for consistency with release.
2019-06-06SL-10969Graham Linden
More tweaking ambient light.
2019-06-05SL-11357Graham Linden
Nerf moisture and ice levels iff there's no sun or moon to generate light to refract.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-04-30SL-11071Graham Linden
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging).
2019-04-18SL-10988Graham Linden
Make moon disc image render only if current or previous textures are available.
2019-03-29Tweaked naming a bit, also white space.Geenz
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender.
2019-03-29Back out a couple of not-so-well tested changes.Geenz
2019-03-29Gamma correction pass 2:Geenz
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame.
2019-03-14Remove unused cloud shadow shader var for Clang.Graham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-04Fix line-endings.Graham Linden
2019-03-02SL-10664Graham Linden
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2019-02-01Roll back attempted fix for 9996 on ALM which has unacceptable knock-on effects.Graham Linden