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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolwater.cpp
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2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2022-12-13
SL-18808 Fix for highlight transparent texture missing.
Dave Parks
2022-12-06
SL-18788 Fix for legacy shiny not working until after restart when reflection...
Dave Parks
2022-11-28
Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559
Brad Kittenbrink
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-11
SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-16
SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD
Dave Parks
2022-05-26
Merge branch 'master' v 6.6.1 into DRTVWR-528
Dave Houlton
2022-04-19
Restored SL-15400, it got lost in an automatic merge
Andrey Kleshchev
2022-04-18
Merge branch 'master' into DRTVWR-528
Dave Houlton
2022-03-07
SL-15861: Fix inconsistent additive light spanning 180 degrees for water angl...
Ptolemy
2022-01-28
SL-16722 Fix void water not being rendered due to PR 782 skipping second pass...
Ptolemy
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-09
SL-16461 disable occlusion-based reflection update
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-22
SL-13565 refactor (consolidate getters) water drawing
Dave Houlton
2021-11-22
SL-13565 disable reflection render pass when all non-void water is occluded
Dave Houlton
2021-11-12
DRTVWR-528 Reverting multiple commits due to moving them into D546 branch
Andrey Kleshchev
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-11-04
SL-13565 occlusion/reflection tracy markup
Dave Houlton
2021-09-15
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-06-30
SL-15400 Menu item "Pause Clouds" should not pause water
Andrey Kleshchev
2020-09-28
Merge branch 'master' into DRTVWR-507-maint
Andrey Lihatskiy
2020-05-13
SL-12007 Toggling 'Transparent water' checkbox has no effect
Andrey Kleshchev
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-08-13
SL-11212
Graham Linden
2019-08-12
SL-10566, SL-10677
Graham Linden
2019-06-06
SL-11367
Graham Linden
2019-05-17
SL-11112
Graham Linden
2019-03-19
SL-10763
Graham Linden
2019-03-05
Don't rebuild reflection when only edge water patches are in play.
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2019-02-27
SL-10566 part the fourth
Graham Linden
2019-02-21
Merge
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-06
Backed out changeset: 43f8558c602b
andreykproductengine
2019-02-05
temp fog
andreykproductengine
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-08
Merge
Graham Linden
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