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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolwater.cpp
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2021-12-09
SL-16461 disable occlusion-based reflection update
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-22
SL-13565 refactor (consolidate getters) water drawing
Dave Houlton
2021-11-22
SL-13565 disable reflection render pass when all non-void water is occluded
Dave Houlton
2021-11-12
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-11-04
SL-13565 occlusion/reflection tracy markup
Dave Houlton
2020-09-28
Merge branch 'master' into DRTVWR-507-maint
Andrey Lihatskiy
2020-05-13
SL-12007 Toggling 'Transparent water' checkbox has no effect
Andrey Kleshchev
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-08-13
SL-11212
Graham Linden
2019-08-12
SL-10566, SL-10677
Graham Linden
2019-06-06
SL-11367
Graham Linden
2019-05-17
SL-11112
Graham Linden
2019-03-19
SL-10763
Graham Linden
2019-03-05
Don't rebuild reflection when only edge water patches are in play.
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2019-02-27
SL-10566 part the fourth
Graham Linden
2019-02-21
Merge
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-06
Backed out changeset: 43f8558c602b
andreykproductengine
2019-02-05
temp fog
andreykproductengine
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2019-01-03
Fix two files stomped my merging VR before a downstream branch.
Graham Linden
2018-11-15
Merge 6ish
Graham Linden
2018-10-19
SL-9929
Graham Linden
2018-10-01
SL-1655
Graham Linden
2018-09-24
line endings fix
AndreyL ProductEngine
2018-09-19
SL-9696
Graham Linden
2018-09-18
SL-9685
Graham Linden
2018-08-30
MAINT-9007
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-08-14
Remove MSVC optimize pragma.
Graham Linden
2018-08-14
MAINT-8884 Re-arrange water norm/reflection tex binding to be less incorrect.
Graham Linden
2018-07-27
fix init on array
Rider Linden
2018-07-27
Pausing the clouds will now also stop the waves.
Rider Linden
2018-06-26
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-21
Make rendering of sun / moon work with both in the sky (test visibility indep...
Graham Linden graham@lindenlab.com
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