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path: root/indra/newview/lldrawpoolwater.cpp
AgeCommit message (Collapse)Author
2018-10-01SL-1655Graham Linden
Make water horizon consistent between ALM and non-ALM rendering again. Fix using deferred sky rendering in reflections. Make matrix mode explicit around push/pop for safety.
2018-09-24line endings fixAndreyL ProductEngine
2018-09-19SL-9696Graham Linden
Remove squashfarclip hackery to make horizon lines in deferred match non-ALM rendering to avoid seam when rendering deferred.
2018-09-18SL-9685Graham Linden
Make sure legacy opaque water texture ID is assigned so it can be bound for lowest graphics use.
2018-08-30MAINT-9007Graham Linden
fix management of water plane and fog Ks shader uniforms
2018-08-23MAINT-9006Graham Linden
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering.
2018-08-14Remove MSVC optimize pragma.Graham Linden
2018-08-14MAINT-8884 Re-arrange water norm/reflection tex binding to be less incorrect.Graham Linden
2018-07-27fix init on arrayRider Linden
2018-07-27Pausing the clouds will now also stop the waves.Rider Linden
2018-06-26Fix OSX bug from OLD_SELECT GLSL work-around define not being used with ↵Graham Linden
automatically linked feature shaders. Add LL_RELEASE_FOR_DOWNLOAD ifdef around launcher nag. Fix OSX 10.14 SDK compile issue from unused var in scroll list.
2018-06-13Mods to hook up water settings to water normals for rendering with support ↵Graham Linden
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now).
2018-06-11Fix water fog consolidation in underwater shaders.Graham Linden
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor.
2018-06-01Modify use of sky settings, reduce complexity, and name funcs to indicate ↵Graham Linden
coord systems in use. Fix class2 softenLightF shader.
2018-05-21Make rendering of sun / moon work with both in the sky (test visibility ↵Graham Linden graham@lindenlab.com
independently).
2018-05-18Make nighttime elev constant _SIN, since it uses a sin value.Graham Linden graham@lindenlab.com
Put that constant in sky settings and eliminate dups. Fix up logic around when to use heavenly bodies (fix broken moon in basic sky). Remove unnecessary clip to horizon. Put in temp code to ena/dis sun/moon based on LLEnvironment::getIsDaytime().
2018-05-01Le MergeGraham Linden graham@lindenlab.com
2018-03-08Add LLVoSky wrapper for current env sky light direction.Graham Linden graham@lindenlab.com
Make LLVo classes use LLVoSky wrappers instead of direct access. Isolate more legacy haze param usage w/in settings.
2018-03-08Rename getFogColor from water and sky settings to getWaterFogColor and ↵Graham Linden graham@lindenlab.com
getSkyFogColor.
2017-10-13Watter settings active and start of new joystick button type.Rider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-07-12NORSPEC-291 WIP added underwater deferred program and more reflection pass workGraham Linden
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-06-05merge with viewer-releaseRichard Linden
2013-05-09Merge downstream code and viewer-betasimon
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, ↵Brad Payne (Vir Linden)
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2012-11-08SH-3499 WIP Ensure asset stats output is correctRichard Linden
Finished making LLUnit implicitly convertible to/from scalar integer values cleaned up test code
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-24SH-2244 Fix for crash when transparent water disabled (silently ignore ↵Dave Parks
setting when basic shaders enabled)
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-03-31STORM-1126 mergeVadim ProductEngine
2010-11-18automated merge from viewer-development-shiningLoren Shih
2010-11-05SH-410 Opaque Water Project version 2.0Loren Shih
First implementation with UI changes.
2010-10-27merge from viewer-development.Tofu Buzzard
2010-10-10VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.Tofu Linden
VWR-22088 Remove underlying ::renderForSelect() code (render-pipeline)
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-09-30STORM-1126 WIP Windlight Estate Settings port from 1.23: second pass at ↵Nyx (Neal Orman)
getting windlight ported to V2. Lots of cleanup in the floater classes. Not sure every decision was correct but it compiles now. Doesn't link yet. (resubmitted by Vadim ProductEngine)