Age | Commit message (Expand) | Author |
2022-04-19 | Restored SL-15400, it got lost in an automatic merge | Andrey Kleshchev |
2022-01-28 | SL-16722 Fix void water not being rendered due to PR 782 skipping second pass... | Ptolemy |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy |
2021-12-09 | SL-16461 disable occlusion-based reflection update | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-22 | SL-13565 refactor (consolidate getters) water drawing | Dave Houlton |
2021-11-22 | SL-13565 disable reflection render pass when all non-void water is occluded | Dave Houlton |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev |
2021-11-04 | SL-13565 occlusion/reflection tracy markup | Dave Houlton |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy |
2020-05-13 | SL-12007 Toggling 'Transparent water' checkbox has no effect | Andrey Kleshchev |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine |
2019-08-13 | SL-11212 | Graham Linden |
2019-08-12 | SL-10566, SL-10677 | Graham Linden |
2019-06-06 | SL-11367 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-03-19 | SL-10763 | Graham Linden |
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2019-02-27 | SL-10566 part the fourth | Graham Linden |
2019-02-21 | Merge | Graham Linden |
2019-02-13 | SL-10181, SL-10546 | Graham Linden |
2019-02-06 | Backed out changeset: 43f8558c602b | andreykproductengine |
2019-02-05 | temp fog | andreykproductengine |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden |
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give Intel... | Graham Linden |
2019-01-30 | WIP for 10374 (reduce number of shaders linking against deferredUtil). | Graham Linden |
2019-01-08 | Merge | Graham Linden |
2019-01-07 | SL-10304 fix handling of water normal map blending when both current and next... | Graham Linden |
2019-01-03 | Fix two files stomped my merging VR before a downstream branch. | Graham Linden |
2018-11-15 | Merge 6ish | Graham Linden |
2018-10-19 | SL-9929 | Graham Linden |
2018-10-01 | SL-1655 | Graham Linden |
2018-09-24 | line endings fix | AndreyL ProductEngine |
2018-09-19 | SL-9696 | Graham Linden |
2018-09-18 | SL-9685 | Graham Linden |
2018-08-30 | MAINT-9007 | Graham Linden |
2018-08-23 | MAINT-9006 | Graham Linden |
2018-08-14 | Remove MSVC optimize pragma. | Graham Linden |
2018-08-14 | MAINT-8884 Re-arrange water norm/reflection tex binding to be less incorrect. | Graham Linden |
2018-07-27 | fix init on array | Rider Linden |
2018-07-27 | Pausing the clouds will now also stop the waves. | Rider Linden |
2018-06-26 | Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom... | Graham Linden |
2018-06-13 | Mods to hook up water settings to water normals for rendering with support fo... | Graham Linden |