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path: root/indra/newview/lldrawpoolwater.cpp
AgeCommit message (Expand)Author
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2022-12-13SL-18808 Fix for highlight transparent texture missing.Dave Parks
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when reflection...Dave Parks
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-11SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-10-04SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...Dave Parks
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-05-26Merge branch 'master' v 6.6.1 into DRTVWR-528Dave Houlton
2022-04-19Restored SL-15400, it got lost in an automatic mergeAndrey Kleshchev
2022-04-18Merge branch 'master' into DRTVWR-528Dave Houlton
2022-03-07SL-15861: Fix inconsistent additive light spanning 180 degrees for water angl...Ptolemy
2022-01-28SL-16722 Fix void water not being rendered due to PR 782 skipping second pass...Ptolemy
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-09SL-16461 disable occlusion-based reflection updateDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-22SL-13565 refactor (consolidate getters) water drawingDave Houlton
2021-11-22SL-13565 disable reflection render pass when all non-void water is occludedDave Houlton
2021-11-12DRTVWR-528 Reverting multiple commits due to moving them into D546 branchAndrey Kleshchev
2021-11-12SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-11-04SL-13565 occlusion/reflection tracy markupDave Houlton
2021-09-15SL-15993 Disabling transparent water should not disable advanced lightingAndrey Kleshchev
2021-06-30SL-15400 Menu item "Pause Clouds" should not pause waterAndrey Kleshchev
2020-09-28Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
2020-05-13SL-12007 Toggling 'Transparent water' checkbox has no effectAndrey Kleshchev
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-08-13SL-11212Graham Linden
2019-08-12SL-10566, SL-10677Graham Linden
2019-06-06SL-11367Graham Linden
2019-05-17SL-11112Graham Linden
2019-03-19SL-10763Graham Linden
2019-03-05Don't rebuild reflection when only edge water patches are in play.Graham Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2019-02-27SL-10566 part the fourthGraham Linden
2019-02-21MergeGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
2019-02-06Backed out changeset: 43f8558c602bandreykproductengine
2019-02-05temp fogandreykproductengine
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
2019-01-319996 partial fix (works for non-ALM rendering only)Graham Linden
2019-01-30Eliminate helper GLSL modules depending on further GLSL modules to give Intel...Graham Linden
2019-01-30WIP for 10374 (reduce number of shaders linking against deferredUtil).Graham Linden
2019-01-08MergeGraham Linden