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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolwater.cpp
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Author
2019-02-05
temp fog
andreykproductengine
2019-02-01
SL-9996, SL-1130, SL-5546
Graham Linden
2019-01-31
9996 partial fix (works for non-ALM rendering only)
Graham Linden
2019-01-30
Eliminate helper GLSL modules depending on further GLSL modules to give Intel...
Graham Linden
2019-01-30
WIP for 10374 (reduce number of shaders linking against deferredUtil).
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2019-01-03
Fix two files stomped my merging VR before a downstream branch.
Graham Linden
2018-11-15
Merge 6ish
Graham Linden
2018-10-19
SL-9929
Graham Linden
2018-10-01
SL-1655
Graham Linden
2018-09-24
line endings fix
AndreyL ProductEngine
2018-09-19
SL-9696
Graham Linden
2018-09-18
SL-9685
Graham Linden
2018-08-30
MAINT-9007
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-08-14
Remove MSVC optimize pragma.
Graham Linden
2018-08-14
MAINT-8884 Re-arrange water norm/reflection tex binding to be less incorrect.
Graham Linden
2018-07-27
fix init on array
Rider Linden
2018-07-27
Pausing the clouds will now also stop the waves.
Rider Linden
2018-06-26
Fix OSX bug from OLD_SELECT GLSL work-around define not being used with autom...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-21
Make rendering of sun / moon work with both in the sky (test visibility indep...
Graham Linden graham@lindenlab.com
2018-05-18
Make nighttime elev constant _SIN, since it uses a sin value.
Graham Linden graham@lindenlab.com
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-03-08
Add LLVoSky wrapper for current env sky light direction.
Graham Linden graham@lindenlab.com
2018-03-08
Rename getFogColor from water and sky settings to getWaterFogColor and getSky...
Graham Linden graham@lindenlab.com
2017-10-13
Watter settings active and start of new joystick button type.
Rider Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2013-10-08
merge from viewer-release
Richard Linden
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-09-20
MAINT-3172 fix rendering regressions from release mergedown
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-07-12
NORSPEC-291 WIP added underwater deferred program and more reflection pass work
Graham Linden
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-11
Merge in downstream code (chui fixes, materials)
simon
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-08
SH-3959 WIP - pass information about type of fetched image - server bake, hos...
Brad Payne (Vir Linden)
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2012-11-08
SH-3499 WIP Ensure asset stats output is correct
Richard Linden
2012-09-04
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
Don Kjer
2011-10-11
SH-2545 Fix for transparent water option doing nothing when shaders are enabled.
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
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