Age | Commit message (Expand) | Author |
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental de... | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col... | Dave Parks |
2022-12-13 | SL-18808 Fix for highlight transparent texture missing. | Dave Parks |
2022-12-06 | SL-18788 Fix for legacy shiny not working until after restart when reflection... | Dave Parks |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink |
2022-10-12 | SL-18190 Remove water reflection detail combo box and reimplement "Transparen... | Dave Parks |
2022-10-11 | SL-18190 Cleanup -- convert some vec4's to vec3's (as they really are), remov... | Dave Parks |
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re... | Dave Parks |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-10-04 | SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ... | Dave Parks |
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks |
2022-05-26 | Merge branch 'master' v 6.6.1 into DRTVWR-528 | Dave Houlton |
2022-04-19 | Restored SL-15400, it got lost in an automatic merge | Andrey Kleshchev |
2022-04-18 | Merge branch 'master' into DRTVWR-528 | Dave Houlton |
2022-03-07 | SL-15861: Fix inconsistent additive light spanning 180 degrees for water angl... | Ptolemy |
2022-01-28 | SL-16722 Fix void water not being rendered due to PR 782 skipping second pass... | Ptolemy |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy |
2021-12-09 | SL-16461 disable occlusion-based reflection update | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton |
2021-11-22 | SL-13565 refactor (consolidate getters) water drawing | Dave Houlton |
2021-11-22 | SL-13565 disable reflection render pass when all non-void water is occluded | Dave Houlton |
2021-11-12 | DRTVWR-528 Reverting multiple commits due to moving them into D546 branch | Andrey Kleshchev |
2021-11-12 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev |
2021-11-04 | SL-13565 occlusion/reflection tracy markup | Dave Houlton |
2021-09-15 | SL-15993 Disabling transparent water should not disable advanced lighting | Andrey Kleshchev |
2021-06-30 | SL-15400 Menu item "Pause Clouds" should not pause water | Andrey Kleshchev |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy |
2020-05-13 | SL-12007 Toggling 'Transparent water' checkbox has no effect | Andrey Kleshchev |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine |
2019-08-13 | SL-11212 | Graham Linden |
2019-08-12 | SL-10566, SL-10677 | Graham Linden |
2019-06-06 | SL-11367 | Graham Linden |
2019-05-17 | SL-11112 | Graham Linden |
2019-03-19 | SL-10763 | Graham Linden |
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden |
2019-03-03 | SL-10664, SL-10666 | Graham Linden |
2019-02-28 | EEP performance WIP | Graham Linden |
2019-02-27 | SL-10566 part the fourth | Graham Linden |
2019-02-21 | Merge | Graham Linden |
2019-02-13 | SL-10181, SL-10546 | Graham Linden |
2019-02-06 | Backed out changeset: 43f8558c602b | andreykproductengine |
2019-02-05 | temp fog | andreykproductengine |
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden |
2019-01-31 | 9996 partial fix (works for non-ALM rendering only) | Graham Linden |
2019-01-30 | Eliminate helper GLSL modules depending on further GLSL modules to give Intel... | Graham Linden |