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path: root/indra/newview/lldrawpoolterrain.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-05SL-11368Graham Linden
Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-04-30SL-11020Graham Linden
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users.
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-01-29SL-10381Graham Linden
Make deferred render use the same terrain texture boost hack as low.
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-09-12SL-4178 make deferred version of highlight shader that fills in zero spec ↵Graham Linden
and env intensity to keep the shiny down
2016-05-20Merged in lindenlab/viewer-lynxAndreyL ProductEngine
2016-05-18MAINT-6409 invisiprims should be preloadedandreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-15MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ruslantproductengine
there is water when rendering of Lights and Shadows is active. Patchset #2 Remove Debug code
2015-10-14MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ruslantproductengine
there is water when rendering of Lights and Shadows is active.
2013-10-15renamed TimeBlock to BlockTimerStatHandleRichard Linden
2013-10-08merge from viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
another attempt to move mem stat into base class
2013-05-09Merge downstream code and viewer-betasimon
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-11Merge in downstream code (chui fixes, materials)simon
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, ↵Brad Payne (Vir Linden)
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-07-03MAINT-685 Fix for disabling basic shaders making high detail terrain render ↵Dave Parks
incorrectly.
2012-06-15Merge with tipcallum
2011-11-17SH-2670 Fix for terrain being wrong detail.Dave Parks
2011-11-10SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵Dave Parks
a parameter.
2011-11-07SH-2634 Fix for land overlay not showing colorsDave Parks
2011-10-31SH-2521 Put back "high detail" terrain render when basic shaders disabled ↵Dave Parks
(still broken).
2011-10-26SH-2546 Don't feed vertex color to terrain vertex buffers.Dave Parks
2011-10-20SH-2521 Force terrain to render as simple when GL version < 2.0Dave Parks
2011-10-19SH-2571 Add shader driven render for low detail terrain.Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-17SH-2243 work in progress -- gDEBugger guided removal of deprecated state changesDave Parks