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path: root/indra/newview/lldrawpoolterrain.cpp
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2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-07-22Cache various frequently accessed settings (#2080)Rye Mutt
2024-06-13secondlife/viewer#907: Review feedbackCosmic Linden
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵Brad Linden
brad/merge-maint-a-to-dev
2024-05-15Merge commit '29be88d60d654193926add496d2d851f7c217356' into ↵Brad Linden
project/gltf_development
2024-05-15secondlife/viewer#1474: Remove small texture offset from PBR terrainCosmic Linden
2024-05-14Merge branch 'project/gltf_development' into project/gltf_developmentDave Parks
2024-05-10secondlife/viewer#907: Local PBR terrain texture transformsCosmic Linden
2024-05-10Fix broken merge and BOOL/bool issuesAnsariel
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2024-04-11secondlife/viewer#1184: Stop making terrain textures undeletableCosmic Linden
2024-02-08secondlife/viewer-issues#67: Fix Windows release build warningCosmic Linden
2024-02-08secondlife/viewer-issues#67: Improve PBR terrain loading robustnessCosmic Linden
2024-02-07secondlife/viewer#711: Add more options to drop textures from terrain, not ↵Cosmic Linden
yet used
2024-01-22Merge branch 'release/materials_featurette' of github.com:secondlife/viewer ↵Cosmic Linden
into DRTVWR-592
2024-01-19SL-20606: Refactor model matrix codeCosmic Linden
2023-10-13DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal ↵Cosmic Linden
maps for triplanar mapping, minor cleanup
2023-10-13DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for ↵Cosmic Linden
PBR as that is not needed at the moment
2023-10-13DRTVWR-592: Create separate config option for terrain repeats. Clean up debugCosmic Linden
2023-10-13DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain ↵Cosmic Linden
texture repeats currently broken
2023-10-13Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin ↵Cosmic Linden
hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"" This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
2023-10-13DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵Cosmic Linden
featuretable.
2023-10-13Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up ↵Cosmic Linden
code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing" This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
2023-10-13DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ↵Cosmic Linden
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
2023-10-13DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture ↵Cosmic Linden
flickering
2023-10-13DRTVWR-592: (WIP) Roughly working draft of PBR terrainCosmic Linden
2023-10-13DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵Cosmic Linden
doesn't render properly just yet
2023-10-13DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵Cosmic Linden
copy/paste for now. Use same draw pool
2023-10-13DRTVWR-592: Render PBR material terrain like legacy, using baseColor textureCosmic Linden
2023-10-13DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback ↵Cosmic Linden
when terrain textures do not load
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-09-16SL-18128 Clear out much OpenGL cruft and switch to core profile on AMDDave Parks
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-06-05SL-11368Graham Linden
Force update of water fog color shader uniform to fix low/low+ application of water fog.
2019-04-30SL-11020Graham Linden
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users.
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-06SL-10478Graham Linden
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason.
2019-01-29SL-10381Graham Linden
Make deferred render use the same terrain texture boost hack as low.