Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-13 | secondlife/viewer#907: Review feedback | Cosmic Linden | |
2024-05-23 | Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into ↵ | Brad Linden | |
brad/merge-maint-a-to-dev | |||
2024-05-15 | Merge commit '29be88d60d654193926add496d2d851f7c217356' into ↵ | Brad Linden | |
project/gltf_development | |||
2024-05-15 | secondlife/viewer#1474: Remove small texture offset from PBR terrain | Cosmic Linden | |
2024-05-14 | Merge branch 'project/gltf_development' into project/gltf_development | Dave Parks | |
2024-05-10 | secondlife/viewer#907: Local PBR terrain texture transforms | Cosmic Linden | |
2024-05-10 | Fix broken merge and BOOL/bool issues | Ansariel | |
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2024-04-11 | secondlife/viewer#1184: Stop making terrain textures undeletable | Cosmic Linden | |
2024-02-08 | secondlife/viewer-issues#67: Fix Windows release build warning | Cosmic Linden | |
2024-02-08 | secondlife/viewer-issues#67: Improve PBR terrain loading robustness | Cosmic Linden | |
2024-02-07 | secondlife/viewer#711: Add more options to drop textures from terrain, not ↵ | Cosmic Linden | |
yet used | |||
2024-01-22 | Merge branch 'release/materials_featurette' of github.com:secondlife/viewer ↵ | Cosmic Linden | |
into DRTVWR-592 | |||
2024-01-19 | SL-20606: Refactor model matrix code | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) PBR Terrain: Improve orientation of textures and normal ↵ | Cosmic Linden | |
maps for triplanar mapping, minor cleanup | |||
2023-10-13 | DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for ↵ | Cosmic Linden | |
PBR as that is not needed at the moment | |||
2023-10-13 | DRTVWR-592: Create separate config option for terrain repeats. Clean up debug | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain ↵ | Cosmic Linden | |
texture repeats currently broken | |||
2023-10-13 | Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin ↵ | Cosmic Linden | |
hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"" This reverts commit 2318d657660320b921e1566b54d3833c0401a34c. | |||
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵ | Cosmic Linden | |
featuretable. | |||
2023-10-13 | Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up ↵ | Cosmic Linden | |
code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing" This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab. | |||
2023-10-13 | DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ↵ | Cosmic Linden | |
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing | |||
2023-10-13 | DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture ↵ | Cosmic Linden | |
flickering | |||
2023-10-13 | DRTVWR-592: (WIP) Roughly working draft of PBR terrain | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵ | Cosmic Linden | |
doesn't render properly just yet | |||
2023-10-13 | DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵ | Cosmic Linden | |
copy/paste for now. Use same draw pool | |||
2023-10-13 | DRTVWR-592: Render PBR material terrain like legacy, using baseColor texture | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback ↵ | Cosmic Linden | |
when terrain textures do not load | |||
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-06-05 | SL-11368 | Graham Linden | |
Force update of water fog color shader uniform to fix low/low+ application of water fog. | |||
2019-04-30 | SL-11020 | Graham Linden | |
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users. | |||
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-01-29 | SL-10381 | Graham Linden | |
Make deferred render use the same terrain texture boost hack as low. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-12 | SL-4178 make deferred version of highlight shader that fills in zero spec ↵ | Graham Linden | |
and env intensity to keep the shiny down |