Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-13 | DRTVWR-592: Remove WIP separate code path for terrain geometry rebuilds for ↵ | Cosmic Linden | |
PBR as that is not needed at the moment | |||
2023-10-13 | DRTVWR-592: Create separate config option for terrain repeats. Clean up debug | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Fix terrain PBR texture repeat seam. Legacy terrain ↵ | Cosmic Linden | |
texture repeats currently broken | |||
2023-10-13 | Revert "Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin ↵ | Cosmic Linden | |
hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"" This reverts commit 2318d657660320b921e1566b54d3833c0401a34c. | |||
2023-10-13 | DRTVWR-592: PBR terrain fallback for Mac/Intel: Drop emissive texture. Bump ↵ | Cosmic Linden | |
featuretable. | |||
2023-10-13 | Revert "DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up ↵ | Cosmic Linden | |
code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing" This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab. | |||
2023-10-13 | DRTVWR-592: (WIP) Fix tiling only in the PBR case. Begin hooking up code for ↵ | Cosmic Linden | |
PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing | |||
2023-10-13 | DRTVWR-592: Add debug options LocalTerrainAssetN. Fix PBR terrain texture ↵ | Cosmic Linden | |
flickering | |||
2023-10-13 | DRTVWR-592: (WIP) Roughly working draft of PBR terrain | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) (does not work) PBR terrain rendering - compiles, but ↵ | Cosmic Linden | |
doesn't render properly just yet | |||
2023-10-13 | DRTVWR-592: (WIP) Separate code path for terrain rendering and shaders. Just ↵ | Cosmic Linden | |
copy/paste for now. Use same draw pool | |||
2023-10-13 | DRTVWR-592: Render PBR material terrain like legacy, using baseColor texture | Cosmic Linden | |
2023-10-13 | DRTVWR-592: (WIP) Detect when terrain materials are loaded, use as fallback ↵ | Cosmic Linden | |
when terrain textures do not load | |||
2023-02-03 | SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵ | Dave Parks | |
forward rendering code. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-09-16 | SL-18128 Clear out much OpenGL cruft and switch to core profile on AMD | Dave Parks | |
2022-04-15 | SL-17219 WIP - Texture pipeline overhaul | Dave Parks | |
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-06-05 | SL-11368 | Graham Linden | |
Force update of water fog color shader uniform to fix low/low+ application of water fog. | |||
2019-04-30 | SL-11020 | Graham Linden | |
Make terrain rendering re-assert wrapped tex sampling modes so shared texture doesn't get that state stomped by other tex users. | |||
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-02-13 | SL-10181, SL-10546 | Graham Linden | |
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use. | |||
2019-02-06 | SL-10478 | Graham Linden | |
Fix side-effects of having both sun and moon as potential directional light contributors. We pass an int to the shader indicating which to prefer instead of making per-pixel decisions and pass the moonlight color/di independently. Obsolete llsettingssky fade color which was unused elsewhere and cached for no reason. | |||
2019-01-29 | SL-10381 | Graham Linden | |
Make deferred render use the same terrain texture boost hack as low. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-12 | SL-4178 make deferred version of highlight shader that fills in zero spec ↵ | Graham Linden | |
and env intensity to keep the shiny down | |||
2016-05-20 | Merged in lindenlab/viewer-lynx | AndreyL ProductEngine | |
2016-05-18 | MAINT-6409 invisiprims should be preloaded | andreykproductengine | |
2016-01-15 | merge changes for 4.0.1-release | Oz Linden | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-10-15 | MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ | ruslantproductengine | |
there is water when rendering of Lights and Shadows is active. Patchset #2 Remove Debug code | |||
2015-10-14 | MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ↵ | ruslantproductengine | |
there is water when rendering of Lights and Shadows is active. | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-10-08 | merge from viewer-release | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-05-09 | Merge downstream code and viewer-beta | simon | |
2013-04-19 | merge changes for DRTVWR-294 | Oz Linden | |
2013-04-11 | Merge in downstream code (chui fixes, materials) | simon | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-08 | SH-3959 WIP - pass information about type of fetched image - server bake, ↵ | Brad Payne (Vir Linden) | |
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed | |||
2013-03-04 | MAINT-2371 More optimizations. | Dave Parks | |
Reviewed by Graham |