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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolterrain.cpp
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Author
2022-01-13
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-06-05
SL-11368
Graham Linden
2019-04-30
SL-11020
Graham Linden
2019-04-02
Fix shader link fail from forward decl of wrong soft clip func in class 1.
Graham Linden
2019-04-02
Merge 6.1.2 LoveMeRender new hotness
Graham Linden
2019-02-13
SL-10181, SL-10546
Graham Linden
2019-02-06
SL-10478
Graham Linden
2019-01-29
SL-10381
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-12
SL-4178 make deferred version of highlight shader that fills in zero spec and...
Graham Linden
2016-05-20
Merged in lindenlab/viewer-lynx
AndreyL ProductEngine
2016-05-18
MAINT-6409 invisiprims should be preloaded
andreykproductengine
2016-01-15
merge changes for 4.0.1-release
Oz Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-10-15
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...
ruslantproductengine
2015-10-14
MAINT-933 FIXED [PUBLIC]Show Land Owner color overlay only visible where ther...
ruslantproductengine
2013-10-15
renamed TimeBlock to BlockTimerStatHandle
Richard Linden
2013-10-08
merge from viewer-release
Richard Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-05-09
Merge downstream code and viewer-beta
simon
2013-04-19
merge changes for DRTVWR-294
Oz Linden
2013-04-11
Merge in downstream code (chui fixes, materials)
simon
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-08
SH-3959 WIP - pass information about type of fetched image - server bake, hos...
Brad Payne (Vir Linden)
2013-03-04
MAINT-2371 More optimizations.
Dave Parks
2012-09-04
Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTexture
Don Kjer
2012-07-03
MAINT-685 Fix for disabling basic shaders making high detail terrain render i...
Dave Parks
2012-06-15
Merge with tip
callum
2011-11-17
SH-2670 Fix for terrain being wrong detail.
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-10-31
SH-2521 Put back "high detail" terrain render when basic shaders disabled (st...
Dave Parks
2011-10-26
SH-2546 Don't feed vertex color to terrain vertex buffers.
Dave Parks
2011-10-20
SH-2521 Force terrain to render as simple when GL version < 2.0
Dave Parks
2011-10-19
SH-2571 Add shader driven render for low detail terrain.
Dave Parks
2011-09-22
SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and mo...
Dave Parks
2011-09-17
SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes
Dave Parks
2011-09-16
SH-2243 work in progress -- don't use deprecated shader state
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-05
SH-1951 Fix for show land owners not working when basic shaders enabled.
Dave Parks
2010-10-10
VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.
Tofu Linden
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