Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵ | Dave Parks | |
drawpools. | |||
2021-11-30 | SL-16386 replace gutted LLRender::setAlphaRejectSettings() with explicit flush() | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-13 | SL-16166 Remove LLDrawPoolGlow::pushBatch non-specialization | Runitai Linden | |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2021-10-06 | SL-16138 remove checks for now-mandatory capabilities | Dave Houlton | |
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-03-12 | merge with release | Richard Linden | |
2013-11-11 | MAINT-3429 remove GeForce hack which is causing issues with auto-alpha masks ↵ | Graham Madarasz (Graham Linden) | |
in deferred | |||
2013-10-15 | renamed TimeBlock to BlockTimerStatHandle | Richard Linden | |
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-08-12 | NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ↵ | Graham Linden | |
in impostor rendering | |||
2013-07-23 | NORSPEC-314 make work-around apply to all Macs for now | Graham Linden | |
2013-07-23 | NORSPEC-314 WIP make work-around easier to flip and add 9800M as an evil mac | Graham Linden | |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden | |
2013-07-18 | NORSPEC-314 work-around mystery mac GeForce crash from new shader for nspec 295 | Graham Madarasz | |
2013-07-03 | NORSPEC-295 make a deferred path version of fullbright alpha mask shader so ↵ | Graham Linden | |
we can included gamma ops | |||
2013-06-05 | NORSPEC-232 Fix for broken alpha masking with basic shaders disabled. | Dave Parks | |
2013-06-03 | MATBUG-151 Fix for black textures on Intel HD when glow is present. | Dave Parks | |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-04-10 | NORSPEC-75 Fix bug introduced by previous change where objects with an ↵ | Dave Parks | |
emissive mask appear fullbright. | |||
2013-04-10 | NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵ | Dave Parks | |
with material data don't disappear in water. | |||
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵ | Dave Parks | |
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | |||
2011-05-31 | SH-1682 Dynamically adjust the number of texture channels to use for indexed ↵ | Dave Parks | |
texture rendering based on available hardware. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2010-08-24 | Backed out changeset c3d41f18ce2b | Tofu Linden | |
back-out the back-out for this branch. yay. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-06-03 | trivial comment fix | Tofu Linden | |
2010-05-12 | Fix for fullbright bump not working in deferred render. | Dave Parks | |
Fix for shadow artifacts around split frusta. Tweak for shadow aliasing with projectors. Fix for crash on exit in mesh thread. (transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411) | |||
2010-04-27 | Stop z-fighting in glow pass. | Dave Parks | |
(transplanted from a1ec712ffcf5a8b21d2d441b348022fa8e4a44c2) | |||
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
Self reviewed. | |||
2009-08-26 | svn merge ↵ | Steven Bennetts | |
https://svn.aws.productengine.com/secondlife/export-from-ll/viewer-2-0@1471 https://svn.aws.productengine.com/secondlife/pe/stable-1@1476 -> viewer-2.0.0-3 EXT-65 EXT-270 EXT-359 EXT-361 EXT-367 EXT-367 EXT-368 EXT-455 EXT-468 EXT-530 EXT-539 EXT-540 EXT-542 EXT-545 EXT-555 EXT-557 EXT-558 EXT-559 EXT-559 EXT-560 EXT-561 EXT-562 EXT-563 EXT-564 EXT-566 EXT-568 EXT-569 EXT-570 EXT-571 EXT-581 EXT-590 EXT-594 EXT-596 EXT-597 EXT-601 EXT-602 EXT-603 EXT-613 EXT-620 EXT-624 EXT-628 EXT-630 EXT-631 EXT-632 EXT-639 EXT-640 EXT-641 EXT-642 EXT-662 EXT-671 EXT-672 EXT-676 EXT-682 EXT-692 EXT-703 EXT-717 |