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path: root/indra/newview/lldrawpoolpbropaque.h
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵Dave Parks
for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵Dave Parks
specific shadow shader to multiply alpha.
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17273: Fix drawpool to pass normal and spec map to PBR shaderPtolemy
2022-05-06SL-17274: Fix diffuse color not being used in pbr shaderPtolemy
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy