Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-08-15 | SL-17940 Fix for rigged attachments with PBR materials not rendering. | Dave Parks | |
2022-06-23 | SL-17653 Fix writing of PBR materials to gbuffer. | Dave Parks | |
2022-06-23 | SL-17273: Fix drawpool to pass normal and spec map to PBR shader | Ptolemy | |
2022-05-06 | SL-17274: Fix diffuse color not being used in pbr shader | Ptolemy | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |