Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-21 | #1769 gltf optimization pass (#1816) | Dave Parks | |
#1814 and #1517 Fix mirror update rate and occlusion culling | |||
2024-05-29 | #1530 Increase joint limit for GLTF Assets (#1582) | Dave Parks | |
* Migrate GLTF scene rendering to its own shaders * Add support for ambient occlusion map separate from metallic roughness map (or absent) * Use UBO's for GLTF joints * Better error handling of downloading GLTF assets | |||
2024-04-24 | 1285 GLTF Animation Prototype | RunitaiLinden | |
2024-04-09 | #1126 gltf scene import prototype (#1172) | RunitaiLinden | |
* #1126 GLTF Scene import initial prototype (working geometry import for some assets) * #1126 WIP -- Expand support for more vertex formats, PoC material import, shadow support, scale support * #1126 move GLTF implementation to newview/gltf * #1126 Refactor attribute loading to be less copy/pasta for each combination of types * #1126 Partially working object selection. Ability to have multiple scenes at once. Helpful message on how to use the preview button. * #1126 Add bounding box debug display and untangle GLTF raycast from LLVOVolume raycast * #1126 Working raycast on GLTF scenes. * #1126 Remove some #pragma optimize offs | |||
2023-02-22 | DRTVWR-559 Fix for mac build. | Dave Parks | |
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵ | Dave Parks | |
for objects close to the camera at some angles and leaks query objects, will follow up. | |||
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
2023-02-07 | SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-12-16 | SL-18851 Fix for PBR materials sometimes not casting shadows when they should. | Dave Parks | |
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-09-22 | SL-18190 Fix for texture animation not working on opaque PBR materials. | Dave Parks | |
2022-09-06 | SL-18096 WIP -- partial support for double sided rendering. Shadow map and ↵ | Dave Parks | |
picking support TBD. | |||
2022-09-02 | SL-17701: PBR: Add support for gltf Alpha MASK (cutoff) | Ptolemy | |
2022-08-29 | Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0" | Ptolemy | |
If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae175a33c7f60442f62b0ef59415528bf5. | |||
2022-08-29 | SL-17703: PBR: Fix missing ORM to use 1,0,0 | Ptolemy | |
2022-08-15 | SL-17940 Fix for rigged attachments with PBR materials not rendering. | Dave Parks | |
2022-08-12 | SL-17704: PBR: Use default normal map if one isn't provided | Ptolemy | |
2022-07-06 | SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵ | Ptolemy | |
removes need for redundant linear/sRGB conversions. | |||
2022-06-27 | SL-17274: Cleanup incorrect emissive comment | Ptolemy | |
2022-06-27 | Fix coding polict trigraphs check for DRTVWR-559 | Brad Kittenbrink | |
2022-06-24 | SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl | Dave Parks | |
2022-06-23 | SL-17653 Fix writing of PBR materials to gbuffer. | Dave Parks | |
2022-06-23 | SL-17273: Fix drawpool to pass normal and spec map to PBR shader | Ptolemy | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |