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path: root/indra/newview/lldrawpoolpbropaque.cpp
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2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵Andrey Lihatskiy
LF, and trim trailing whitespaces as needed
2023-02-22DRTVWR-559 Fix for mac build.Dave Parks
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵Dave Parks
for objects close to the camera at some angles and leaks query objects, will follow up.
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to ↵Dave Parks
other types. Hook GLTF alpha masking up to highlight transparent.
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵Dave Parks
specific shadow shader to multiply alpha.
2022-10-19SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵Dave Parks
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
2022-09-22SL-18190 Fix for texture animation not working on opaque PBR materials.Dave Parks
2022-09-06SL-18096 WIP -- partial support for double sided rendering. Shadow map and ↵Dave Parks
picking support TBD.
2022-09-02SL-17701: PBR: Add support for gltf Alpha MASK (cutoff)Ptolemy
2022-08-29Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0"Ptolemy
If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae175a33c7f60442f62b0ef59415528bf5.
2022-08-29SL-17703: PBR: Fix missing ORM to use 1,0,0Ptolemy
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2022-08-12SL-17704: PBR: Use default normal map if one isn't providedPtolemy
2022-07-06SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵Ptolemy
removes need for redundant linear/sRGB conversions.
2022-06-27SL-17274: Cleanup incorrect emissive commentPtolemy
2022-06-27Fix coding polict trigraphs check for DRTVWR-559Brad Kittenbrink
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17273: Fix drawpool to pass normal and spec map to PBR shaderPtolemy
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy