Age | Commit message (Collapse) | Author |
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specific shadow shader to multiply alpha.
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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picking support TBD.
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If ORM is blank the roughness and metal are multiplied into a default white ORM texture. This reverts commit 71ae65ae175a33c7f60442f62b0ef59415528bf5.
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removes need for redundant linear/sRGB conversions.
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