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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolpbropaque.cpp
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2024-04-29
#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...
Andrey Lihatskiy
2023-02-22
DRTVWR-559 Fix for mac build.
Dave Parks
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-12-16
SL-18851 Fix for PBR materials sometimes not casting shadows when they should.
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-09-22
SL-18190 Fix for texture animation not working on opaque PBR materials.
Dave Parks
2022-09-06
SL-18096 WIP -- partial support for double sided rendering. Shadow map and p...
Dave Parks
2022-09-02
SL-17701: PBR: Add support for gltf Alpha MASK (cutoff)
Ptolemy
2022-08-29
Revert "SL-17703: PBR: Fix missing ORM to use 1,0,0"
Ptolemy
2022-08-29
SL-17703: PBR: Fix missing ORM to use 1,0,0
Ptolemy
2022-08-15
SL-17940 Fix for rigged attachments with PBR materials not rendering.
Dave Parks
2022-08-12
SL-17704: PBR: Use default normal map if one isn't provided
Ptolemy
2022-07-06
SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; remove...
Ptolemy
2022-06-27
SL-17274: Cleanup incorrect emissive comment
Ptolemy
2022-06-27
Fix coding polict trigraphs check for DRTVWR-559
Brad Kittenbrink
2022-06-24
SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glsl
Dave Parks
2022-06-23
SL-17653 Fix writing of PBR materials to gbuffer.
Dave Parks
2022-06-23
SL-17273: Fix drawpool to pass normal and spec map to PBR shader
Ptolemy
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy