Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-04-29 | #824 Process source files in bulk: replace tabs with spaces, convert CRLF to ↵ | Andrey Lihatskiy | |
LF, and trim trailing whitespaces as needed | |||
2022-11-17 | SL-18154 Profile guided optimizations -- remove some unneeded operations and ↵ | Dave Parks | |
make LLDrawPoolMaterials less branchy. | |||
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-13 | SL-16166 Optimize LLDrawPoolMaterials::pushBatch | Runitai Linden | |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent ↵ | Dave Parks | |
calculator instead of binormal calculator, convert binormal centric code to tangent centric) | |||
2013-03-29 | NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps. | Dave Parks | |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks | |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ↵ | Geenz | |
Removed materials rendering from the bump draw pool, and reverted it to its previous state. |