Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-04-07 | SL-16907 Crash at updateSkinInfoMatrixPalette #2 | Andrey Kleshchev | |
2022-01-14 | SL-16606: Add profiler category MATERIAL | Ptolemy | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-13 | SL-16166 Optimize LLDrawPoolMaterials::pushBatch | Runitai Linden | |
2021-10-12 | SL-16166 Optimization pass on LLRenderPass::pushBatch | Runitai Linden | |
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2014-07-09 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ | ruslantproductengine | |
ALPHA_MODE_BLEND, do not render when ALM is enabled | |||
2013-10-01 | Automated merge with http://bitbucket.org/lindenlab/viewer-release | Richard Linden | |
2013-09-05 | changed fast timer over to using macro | Richard Linden | |
another attempt to move mem stat into base class | |||
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵ | Graham Madarasz (Graham) | |
dist broken | |||
2013-07-10 | NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵ | Graham Linden | |
no refl, no water dis | |||
2013-05-23 | NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵ | Dave Parks | |
descrepencies. | |||
2013-04-02 | NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials. | Dave Parks | |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks | |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks | |
2013-03-01 | protect against missing mNormalMap or mSpecularMap | Oz Linden | |
2013-02-15 | Fixed: alpha mode shaders not being bound appropriately. | Geenz | |
2013-02-04 | Whoops! Normal maps don't belong here... | Geenz | |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ↵ | Geenz | |
Removed materials rendering from the bump draw pool, and reverted it to its previous state. |