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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolmaterials.cpp
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Commit message (
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Author
2022-09-21
SL-18202 WIP merging autotune contribution and updating UI
Mnikolenko Productengine
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-01-14
SL-16606: Add profiler category MATERIAL
Ptolemy
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-13
SL-16166 Optimize LLDrawPoolMaterials::pushBatch
Runitai Linden
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2014-07-09
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...
ruslantproductengine
2013-10-01
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Richard Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-05-23
NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...
Dave Parks
2013-04-02
NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.
Dave Parks
2013-03-28
NORSPEC-62 Fix for fullbright checkbox not working with materials
Dave Parks
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-03-01
protect against missing mNormalMap or mSpecularMap
Oz Linden
2013-02-15
Fixed: alpha mode shaders not being bound appropriately.
Geenz
2013-02-04
Whoops! Normal maps don't belong here...
Geenz
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz