Age | Commit message (Collapse) | Author |
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
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could be used by HUDs
Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
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New outline selection around mesh objects.
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ALPHA_MODE_BLEND, do not render when ALM is enabled
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another attempt to move mem stat into base class
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dist broken
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no refl, no water dis
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descrepencies.
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Removed materials rendering from the bump draw pool, and reverted it to its previous state.
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