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path: root/indra/newview/lldrawpoolmaterials.cpp
AgeCommit message (Expand)Author
2024-08-22secondlife/viewer#2349: Avatar/animesh rendering correctness pass (#2364)cosmic-linden
2024-06-01Re-enable a lot of compiler warnings for MSVC and address the C4267 "possible...Ansariel
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-21Convert remaining BOOL to boolAnsariel
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with r...RunitaiLinden
2023-04-27More post-merge fixes after DRTVWR-559 & DRTVWR-539 mergeBrad Linden
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2022-11-22SL-18678 Fix for Greg et al being too shiny (legacy materials in general bein...Dave Parks
2022-11-17SL-18154 Profile guided optimizations -- remove some unneeded operations and ...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-04-07SL-16907 Crash at updateSkinInfoMatrixPalette #2Andrey Kleshchev
2022-01-14SL-16606: Add profiler category MATERIALPtolemy
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-13SL-16166 Optimize LLDrawPoolMaterials::pushBatchRunitai Linden
2021-10-12SL-16166 Optimization pass on LLRenderPass::pushBatchRunitai Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2017-10-26MAINT-7213 Shared media (media as a texture) unusable with transparent meshruslantproductengine
2014-07-09MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...ruslantproductengine
2013-10-01Automated merge with http://bitbucket.org/lindenlab/viewer-releaseRichard Linden
2013-09-05changed fast timer over to using macroRichard Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...Graham Linden
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny de...Dave Parks
2013-04-02NORSPEC-74 Fix for assert when Debug GL enabled when rendering materials.Dave Parks
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-01protect against missing mNormalMap or mSpecularMapOz Linden
2013-02-15Fixed: alpha mode shaders not being bound appropriately.Geenz
2013-02-04Whoops! Normal maps don't belong here...Geenz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ...Geenz