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path: root/indra/newview/lldrawpoolbump.cpp
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2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-12Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
# Conflicts: # autobuild.xml # indra/newview/llagent.cpp # indra/newview/llimview.cpp # indra/newview/llimview.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmediasettingsgeneral.cpp # indra/newview/pipeline.cpp
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵Dave Parks
iterating over render batches.
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when ↵Dave Parks
reflections probes are disabled.
2022-12-03SL-18565 Built-in bump maps and some environment textures fail to loadAndrey Kleshchev
Due to udp texture fetching no longer being present
2022-11-29SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵Dave Parks
Fix for stack underflow when reflection probes disabled.
2022-11-22SL-18700 Fix for shiny fullbright objects not rendering.Dave Parks
2022-11-21SL-18565 restoreGL should re-add bumpmapsAndrey Kleshchev
2022-11-19Fix a thread safety issue in the GL image worker.Henri Beauchamp
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵Dave Parks
abilities and remove some more fast timers.
2022-11-03SL-18565 Built-in bump maps and some environment textures fail to loadAndrey Kleshchev
Due to udp texture fetching no longer being present
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵Dave Parks
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵Dave Parks
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled.
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling ↵Dave Parks
deprecated settings.
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18SL-17417 Fix for incorrect reflection orientation on fullbright prims.Dave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some ↵Dave Parks
assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
2022-02-23Fix for mac buildDave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking ↵Dave Parks
down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-18SL-16815 Fix for crash when disabling ALM.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵Dave Parks
querying for available video memory.
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-02SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵Dave Parks
drawpools.
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵Runitai Linden
sometimes has stale texture state).
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵Dave Parks
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead.
2021-10-13SL-16189 Optimize bindBumpMapRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵Runitai Linden
LLDrawPoolBump::pushBatch
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-06-03MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵vyacheslavsproductengine
object has a legacy bump set.)