Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-29 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-12 | Merge branch 'main' into DRTVWR-573-maint-R | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/newview/llagent.cpp # indra/newview/llimview.cpp # indra/newview/llimview.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmediasettingsgeneral.cpp # indra/newview/pipeline.cpp | |||
2023-01-09 | SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵ | Dave Parks | |
iterating over render batches. | |||
2022-12-06 | SL-18788 Fix for legacy shiny not working until after restart when ↵ | Dave Parks | |
reflections probes are disabled. | |||
2022-12-03 | SL-18565 Built-in bump maps and some environment textures fail to load | Andrey Kleshchev | |
Due to udp texture fetching no longer being present | |||
2022-11-29 | SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵ | Dave Parks | |
Fix for stack underflow when reflection probes disabled. | |||
2022-11-22 | SL-18700 Fix for shiny fullbright objects not rendering. | Dave Parks | |
2022-11-21 | SL-18565 restoreGL should re-add bumpmaps | Andrey Kleshchev | |
2022-11-19 | Fix a thread safety issue in the GL image worker. | Henri Beauchamp | |
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-03 | SL-18565 Built-in bump maps and some environment textures fail to load | Andrey Kleshchev | |
Due to udp texture fetching no longer being present | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-08-08 | SL-17927 Keep people from shooting themselves in the foot by twiddling ↵ | Dave Parks | |
deprecated settings. | |||
2022-05-26 | Merge master v 6.6.1 into DRTVWR-559 | Dave Houlton | |
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | SL-17417 Fix for incorrect reflection orientation on fullbright prims. | Dave Parks | |
2022-05-16 | SL-17417 Fix for incorrect reflection orientation on some moving child prims. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-03-04 | SL-16928 Fix for broken bumpmaps on Intel GPUs | Dave Parks | |
2022-02-23 | SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some ↵ | Dave Parks | |
assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). | |||
2022-02-23 | Fix for mac build | Dave Parks | |
2022-02-22 | SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking ↵ | Dave Parks | |
down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality | |||
2022-02-22 | SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. | Dave Parks | |
2022-02-18 | SL-16815 Fix for crash when disabling ALM. | Dave Parks | |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵ | Dave Parks | |
querying for available video memory. | |||
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵ | Dave Parks | |
drawpools. | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend() | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType() | Dave Houlton | |
2021-11-30 | SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction | Dave Houlton | |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-22 | SL-16222 Don't use bindFast for legacy bump maps (weird loading path ↵ | Runitai Linden | |
sometimes has stale texture state). | |||
2021-10-19 | SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument ↵ | Dave Parks | |
LLSD. Enable Fast Timers when Tracy is enabled to catch Fast Timer overhead. | |||
2021-10-13 | SL-16189 Optimize bindBumpMap | Runitai Linden | |
2021-10-13 | SL-16166 Apply LLRenderPass::pushBatch optimizations to ↵ | Runitai Linden | |
LLDrawPoolBump::pushBatch | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2015-06-03 | MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the ↵ | vyacheslavsproductengine | |
object has a legacy bump set.) |