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path: root/indra/newview/lldrawpoolbump.cpp
AgeCommit message (Expand)Author
2023-03-29Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-12Merge branch 'main' into DRTVWR-573-maint-RAndrey Lihatskiy
2023-01-09SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...Dave Parks
2022-12-06SL-18788 Fix for legacy shiny not working until after restart when reflection...Dave Parks
2022-12-03SL-18565 Built-in bump maps and some environment textures fail to loadAndrey Kleshchev
2022-11-29SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ...Dave Parks
2022-11-22SL-18700 Fix for shiny fullbright objects not rendering.Dave Parks
2022-11-21SL-18565 restoreGL should re-add bumpmapsAndrey Kleshchev
2022-11-19Fix a thread safety issue in the GL image worker.Henri Beauchamp
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-03SL-18565 Built-in bump maps and some environment textures fail to loadAndrey Kleshchev
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks
2022-09-22SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...Dave Parks
2022-08-08SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...Dave Parks
2022-05-26Merge master v 6.6.1 into DRTVWR-559Dave Houlton
2022-05-19SL-17286 Reflection probe alpha/fullbright support.Dave Parks
2022-05-18SL-17417 Fix for incorrect reflection orientation on fullbright prims.Dave Parks
2022-05-16SL-17417 Fix for incorrect reflection orientation on some moving child prims.Dave Parks
2022-05-16SL-17284 Reflection probe tuning and optimization take 1Dave Parks
2022-03-04SL-16928 Fix for broken bumpmaps on Intel GPUsDave Parks
2022-02-23SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...Dave Parks
2022-02-23Fix for mac buildDave Parks
2022-02-22SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...Dave Parks
2022-02-22SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.Dave Parks
2022-02-18SL-16815 Fix for crash when disabling ALM.Dave Parks
2022-02-17SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...Dave Parks
2022-01-14SL-16606: Add profiler category DRAWPOOLPtolemy
2021-12-02SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...Dave Parks
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...Dave Houlton
2021-11-30SL-16386 purge write-only state member LLCubeMap::mTextureCoordStageDave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()Dave Houlton
2021-11-30SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()Dave Houlton
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...Dave Parks
2021-10-22SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometime...Runitai Linden
2021-10-19SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...Dave Parks
2021-10-13SL-16189 Optimize bindBumpMapRunitai Linden
2021-10-13SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...Runitai Linden
2019-03-03SL-10664, SL-10666Graham Linden
2019-02-28EEP performance WIPGraham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that coul...Graham Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-06-03MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the o...vyacheslavsproductengine