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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolbump.cpp
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Author
2023-03-29
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-31
SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irra...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-12
Merge branch 'main' into DRTVWR-573-maint-R
Andrey Lihatskiy
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-06
SL-18788 Fix for legacy shiny not working until after restart when reflection...
Dave Parks
2022-12-03
SL-18565 Built-in bump maps and some environment textures fail to load
Andrey Kleshchev
2022-11-29
SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ...
Dave Parks
2022-11-22
SL-18700 Fix for shiny fullbright objects not rendering.
Dave Parks
2022-11-21
SL-18565 restoreGL should re-add bumpmaps
Andrey Kleshchev
2022-11-19
Fix a thread safety issue in the GL image worker.
Henri Beauchamp
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-03
SL-18565 Built-in bump maps and some environment textures fail to load
Andrey Kleshchev
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-22
SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling r...
Dave Parks
2022-08-08
SL-17927 Keep people from shooting themselves in the foot by twiddling deprec...
Dave Parks
2022-05-26
Merge master v 6.6.1 into DRTVWR-559
Dave Houlton
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-18
SL-17417 Fix for incorrect reflection orientation on fullbright prims.
Dave Parks
2022-05-16
SL-17417 Fix for incorrect reflection orientation on some moving child prims.
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-03-04
SL-16928 Fix for broken bumpmaps on Intel GPUs
Dave Parks
2022-02-23
SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some assertions...
Dave Parks
2022-02-23
Fix for mac build
Dave Parks
2022-02-22
SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking d...
Dave Parks
2022-02-22
SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.
Dave Parks
2022-02-18
SL-16815 Fix for crash when disabling ALM.
Dave Parks
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-02
SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...
Dave Parks
2021-11-30
SL-16386 consolidate all VertexShader capability checks to a single LLPipelin...
Dave Houlton
2021-11-30
SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureColorBlend()
Dave Houlton
2021-11-30
SL-16386 purge no-op fxn LLTexUnit::setTextureBlendType()
Dave Houlton
2021-11-30
SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunction
Dave Houlton
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-22
SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometime...
Runitai Linden
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-13
SL-16189 Optimize bindBumpMap
Runitai Linden
2021-10-13
SL-16166 Apply LLRenderPass::pushBatch optimizations to LLDrawPoolBump::pushB...
Runitai Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-06-03
MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the o...
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