Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-09-10 | Merge branch 'main' into DRTVWR-559 | Erik Kundiman | |
2023-09-10 | GL_ALPHA8_EXT as an alternative to GL_ALPHA8 | Erik Kundiman | |
2023-09-10 | Preprocess non portable OpenGL code | Erik Kundiman | |
2023-05-15 | SL-19709 Fix for fullbright shiny not factoring out exposure and flickering ↵ | RunitaiLinden | |
fullbright alpha. Incidental decruft. | |||
2023-05-08 | Merge pull request #206 from secondlife/SL-19644 | cosmic-linden | |
SL-19644: De-virtualize pushBatch | |||
2023-05-05 | SL-19644: De-virtualize pushBatch | Cosmic Linden | |
Bump still uses its own pushBumpBatch function - OK, works the same as before. | |||
2023-05-01 | SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵ | RunitaiLinden | |
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2 | |||
2023-04-28 | SL-19644: Move GLTF transform reset out of pushBatch | Cosmic Linden | |
2023-04-26 | SL-19656 disabling trackAttachments() code after DRTVWR-559 & DRTVWR-539 merge | Brad Linden | |
2023-04-26 | Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539 | Brad Linden | |
2023-04-21 | SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend ↵ | Cosmic Linden | |
shadows | |||
2023-04-05 | SL-19331: Move media updates off-thread on select hardware (#153) | cosmic-linden | |
* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config. Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls. * SL-19331: Bump featuretable * SL-19331: Cleanup, annotate comment | |||
2023-03-31 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/llfloateravatarrendersettings.cpp | |||
2023-03-29 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-12 | Merge branch 'main' into DRTVWR-573-maint-R | Andrey Lihatskiy | |
# Conflicts: # autobuild.xml # indra/newview/llagent.cpp # indra/newview/llimview.cpp # indra/newview/llimview.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llpanelmediasettingsgeneral.cpp # indra/newview/pipeline.cpp | |||
2023-01-09 | SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when ↵ | Dave Parks | |
iterating over render batches. | |||
2022-12-13 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # doc/contributions.txt # indra/newview/llappviewer.cpp # indra/newview/skins/default/colors.xml | |||
2022-12-06 | SL-18788 Fix for legacy shiny not working until after restart when ↵ | Dave Parks | |
reflections probes are disabled. | |||
2022-12-03 | SL-18565 Built-in bump maps and some environment textures fail to load | Andrey Kleshchev | |
Due to udp texture fetching no longer being present | |||
2022-11-29 | SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵ | Dave Parks | |
Fix for stack underflow when reflection probes disabled. | |||
2022-11-22 | SL-18700 Fix for shiny fullbright objects not rendering. | Dave Parks | |
2022-11-21 | SL-18565 restoreGL should re-add bumpmaps | Andrey Kleshchev | |
2022-11-19 | Fix a thread safety issue in the GL image worker. | Henri Beauchamp | |
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-03 | SL-18565 Built-in bump maps and some environment textures fail to load | Andrey Kleshchev | |
Due to udp texture fetching no longer being present | |||
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-09-22 | SL-17705 Backwards compatibility pass. Support OpenGL pre-4.0 by disabling ↵ | Dave Parks | |
reflection probes and anti-aliasing. Get render parity with current release viewer when reflection probes are disabled. | |||
2022-09-21 | SL-18202 WIP merging autotune contribution and updating UI | Mnikolenko Productengine | |
2022-08-08 | SL-17927 Keep people from shooting themselves in the foot by twiddling ↵ | Dave Parks | |
deprecated settings. | |||
2022-05-26 | Merge master v 6.6.1 into DRTVWR-559 | Dave Houlton | |
2022-05-19 | SL-17286 Reflection probe alpha/fullbright support. | Dave Parks | |
2022-05-18 | SL-17417 Fix for incorrect reflection orientation on fullbright prims. | Dave Parks | |
2022-05-16 | SL-17417 Fix for incorrect reflection orientation on some moving child prims. | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-03-04 | SL-16928 Fix for broken bumpmaps on Intel GPUs | Dave Parks | |
2022-02-23 | SL-16815 and SL-16906 Avoid redundant bumpmap generation, add some ↵ | Dave Parks | |
assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). | |||
2022-02-23 | Fix for mac build | Dave Parks | |
2022-02-22 | SL-16815 Cleanup -- disable multithreaded bumpmap generation while tracking ↵ | Dave Parks | |
down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality | |||
2022-02-22 | SL-16815 Fix for broken media texture updates when multithreaded GL is disabled. | Dave Parks | |
2022-02-18 | SL-16815 Fix for crash when disabling ALM. | Dave Parks | |
2022-02-17 | SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and ↵ | Dave Parks | |
querying for available video memory. | |||
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵ | Dave Parks | |
drawpools. | |||
2021-11-30 | SL-16386 consolidate all VertexShader capability checks to a single ↵ | Dave Houlton | |
LLPipeline::shadersLoaded() | |||
2021-11-30 | SL-16386 purge write-only state member LLCubeMap::mTextureCoordStage | Dave Houlton | |
2021-11-30 | SL-16386 purge no-op fxn LLTexUnit::setTextureAlphaBlend() | Dave Houlton | |