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path: root/indra/newview/lldrawpoolavatar.cpp
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2021-12-15Merge branch 'master' into DRTVWR-530-maintAndrey Lihatskiy
2021-09-17SL-16021 FIXED impostors are creating full detailed shadowsMnikolenko Productengine
2021-09-06SL-15944 Don't show animeshes and local lights attached to the avatar when ↵Mnikolenko Productengine
‘Hide all avatars' is enabled
2021-05-26SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha ↵Dave Houlton
masks. Revert "SL-12069 Issues with bakes-on-mesh and alpha modes" This reverts commit 5691d302ef876a7e6fb6861441f14e5e7f0c7735.
2021-02-17Merge branch 'master' into DRTVWR-515-maintAndrey Lihatskiy
2020-12-10SL-12069 Issues with bakes-on-mesh and alpha modesAndrey Kleshchev
2020-11-13Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-11-04SL-14015 - possible fix for phantom animesh attachments on macBrad Payne (Vir Linden)
2020-10-20SL-14142 - impostor management cleanupBrad Payne (Vir Linden)
2020-10-16SL-14130 Jellydolls have wrong appearance when non-impostors is uncappedAndrey Kleshchev
2020-09-28Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
# Conflicts: # indra/newview/pipeline.cpp
2020-09-28Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-09-23Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-09-22Merge branch 'master' v6.4.9 into DRTVWR-497Dave Houlton
2020-09-22Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llfloaterconversationpreview.cpp # indra/newview/llinventorypanel.h # indra/newview/llmeshrepository.h # indra/newview/llvoicevivox.cpp
2020-09-09SL-13541 - don't show shadow of invisible avatarsBrad Payne (Vir Linden)
2020-07-22SL-13611 - make sure impostor gets drawn for initially jellydolled avatarsBrad Payne (Vir Linden)
2020-05-18Small CleanupAndrey Kleshchev
2020-05-14SL-12014 fixed wrong pool type checkAndrey Kleshchev
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-04-22Merge remote-tracking branch 'origin/master' into SL-12995Brad Payne (Vir Linden)
Merge
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-08SL-12996 - replace checks of VisualMuteSettings with OverallAppearanceBrad Payne (Vir Linden)
2020-03-27SL-12824 Imported fix for crashAndrey Kleshchev
For "Face with no texture index references indexed texture draw info"
2019-11-29SL-1130 Reverted part of d9dc1e2andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
2019-05-31SL-11337Graham Linden
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again.
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-21SL-10501Graham Linden
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
2019-02-08SL-10501Graham Linden
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
2019-02-07SL-10486, SL-10501, SL-10487Graham Linden
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14MergeRider Linden
2018-10-01SL-9773 - treat animated object attachments the same as other rigged ↵Brad Payne (Vir Linden)
attachments for purposes of visibility in mouselook.
2018-09-24SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid ↵Graham Linden
issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes
2018-09-18SL-1835Graham Linden
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-08-25MAINT-9046 honor alpha mode none even when texture has alpha channel when ↵Graham Linden
checking state in avatar attachment shadow passes
2018-08-21MAINT-9024 MAINT-9025 fix shadow render of materials objects to use alpha ↵Graham Linden
and don't draw MATERIAL_ALPHA content twice in shadow pass
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
2018-06-05mergeBrad Payne (Vir Linden)
2017-12-08SL-838 - more checking of pool state when adding or removing rigged meshesBrad Payne (Vir Linden)