Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-15 | Merge branch 'master' into DRTVWR-530-maint | Andrey Lihatskiy | |
2021-09-17 | SL-16021 FIXED impostors are creating full detailed shadows | Mnikolenko Productengine | |
2021-09-06 | SL-15944 Don't show animeshes and local lights attached to the avatar when ↵ | Mnikolenko Productengine | |
‘Hide all avatars' is enabled | |||
2021-05-26 | SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha ↵ | Dave Houlton | |
masks. Revert "SL-12069 Issues with bakes-on-mesh and alpha modes" This reverts commit 5691d302ef876a7e6fb6861441f14e5e7f0c7735. | |||
2021-02-17 | Merge branch 'master' into DRTVWR-515-maint | Andrey Lihatskiy | |
2020-12-10 | SL-12069 Issues with bakes-on-mesh and alpha modes | Andrey Kleshchev | |
2020-11-13 | Merge remote-tracking branch 'origin/master' into DRTVWR-517 | Brad Payne (Vir Linden) | |
2020-11-04 | SL-14015 - possible fix for phantom animesh attachments on mac | Brad Payne (Vir Linden) | |
2020-10-20 | SL-14142 - impostor management cleanup | Brad Payne (Vir Linden) | |
2020-10-16 | SL-14130 Jellydolls have wrong appearance when non-impostors is uncapped | Andrey Kleshchev | |
2020-09-28 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/pipeline.cpp | |||
2020-09-28 | Merge remote-tracking branch 'origin/master' into DRTVWR-517 | Brad Payne (Vir Linden) | |
2020-09-23 | Merge remote-tracking branch 'origin/master' into DRTVWR-517 | Brad Payne (Vir Linden) | |
2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton | |
2020-09-22 | Merge branch 'master' into DRTVWR-507-maint | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/newview/llfloaterconversationpreview.cpp # indra/newview/llinventorypanel.h # indra/newview/llmeshrepository.h # indra/newview/llvoicevivox.cpp | |||
2020-09-09 | SL-13541 - don't show shadow of invisible avatars | Brad Payne (Vir Linden) | |
2020-07-22 | SL-13611 - make sure impostor gets drawn for initially jellydolled avatars | Brad Payne (Vir Linden) | |
2020-05-18 | Small Cleanup | Andrey Kleshchev | |
2020-05-14 | SL-12014 fixed wrong pool type check | Andrey Kleshchev | |
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
2020-04-22 | Merge remote-tracking branch 'origin/master' into SL-12995 | Brad Payne (Vir Linden) | |
Merge | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-04-08 | SL-12996 - replace checks of VisualMuteSettings with OverallAppearance | Brad Payne (Vir Linden) | |
2020-03-27 | SL-12824 Imported fix for crash | Andrey Kleshchev | |
For "Face with no texture index references indexed texture draw info" | |||
2019-11-29 | SL-1130 Reverted part of d9dc1e2 | andreykproductengine | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-10-22 | SL-1130 Fixed crash in LLRender::loadMatrix() | AndreyL ProductEngine | |
2019-08-06 | Fix shutdown crash in teardown of joint heirarchy. | Graham Linden | |
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning). | |||
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-04-02 | Fix shader link fail from forward decl of wrong soft clip func in class 1. | Graham Linden | |
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange. | |||
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). | |||
2019-02-21 | SL-10501 | Graham Linden | |
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints. | |||
2019-02-08 | SL-10501 | Graham Linden | |
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1. | |||
2019-02-07 | SL-10486, SL-10501, SL-10487 | Graham Linden | |
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts. | |||
2019-02-01 | SL-9996, SL-1130, SL-5546 | Graham Linden | |
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other). | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-11-14 | Merge | Rider Linden | |
2018-10-01 | SL-9773 - treat animated object attachments the same as other rigged ↵ | Brad Payne (Vir Linden) | |
attachments for purposes of visibility in mouselook. | |||
2018-09-24 | SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid ↵ | Graham Linden | |
issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes | |||
2018-09-18 | SL-1835 | Graham Linden | |
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-08-25 | MAINT-9046 honor alpha mode none even when texture has alpha channel when ↵ | Graham Linden | |
checking state in avatar attachment shadow passes | |||
2018-08-21 | MAINT-9024 MAINT-9025 fix shadow render of materials objects to use alpha ↵ | Graham Linden | |
and don't draw MATERIAL_ALPHA content twice in shadow pass | |||
2018-08-16 | MAINT-3699 new shaders supporting alpha blend/mask rigged content. | Graham Linden | |
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler. | |||
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2017-12-08 | SL-838 - more checking of pool state when adding or removing rigged meshes | Brad Payne (Vir Linden) | |