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path: root/indra/newview/lldrawpoolavatar.cpp
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2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha ↵Graham Linden
attachments on impostors
2013-07-25NORSPEC-324 set gamma value for avatar alpha shader too for gamma correct ↵Graham Linden
eyelashes
2013-07-24NORSPEC-324 when using display_gamma, actually set display_gammaGraham Linden
2013-07-15NORSPEC-265 WIP imposters work in non-deferred and ALM but are forward-only ↵Graham Linden
render
2013-07-11NORSPEC-291 really fix missing avatarGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP fix avatar disappearingGraham Madarasz (Graham)
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water ↵Graham Madarasz (Graham)
dist broken
2013-07-10NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ↵Graham Linden
no refl, no water dis
2013-06-05NORSPEC-236 Fix for rigged attachments with materials not rendering under ↵Dave Parks
water when advanced lighting is enabled.
2013-06-03MATBUG-136 Fix for glow being too bright on rigged attachments.Dave Parks
2013-05-29Fix for rigged attachments not having specular highlights with legacy shininess.Dave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵Dave Parks
testing based overhaul WIP Reviewed by Graham
2013-05-23NORSPEC-198, NORSPEC-176, NORSPEC-106 WIP Fix for various fullbright/shiny ↵Dave Parks
descrepencies.
2013-05-13NORSPEC-173 Fix for mac buildDave Parks
2013-05-13Automated merge with ↵Dave Parks
https://bitbucket.org/lindenlab/viewer-development-materials
2013-05-10NORSPEC-173 Shrink size of matrix palette for backwards compatibility.Dave Parks
2013-05-02NORSPEC-99 add break statement to fix legacy bump vert program from being ↵Graham Madarasz
stomped with inappropriate material prog sans skinning
2013-05-02Merged lindenlab/viewer-development-materials into defaultgraham linden
2013-05-02NORSPEC-99 add break statement to fix legacy bump vert program from being ↵Graham Madarasz
stomped with inappropriate material prog sans skinning
2013-05-01NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-17Merge + propagated class 2 alphaF changes to class 1 alphaF.Geenz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-11NORSPEC-98 redux...hopefully fix mac AND linux at the same timeGraham Madarasz (Graham Linden)
2013-03-31Re-apply llmin fix for MacGraham Madarasz (Graham Linden)
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-08merge changes for DRTVWR-250Oz Linden
2012-12-05MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.Dave Parks
2012-07-25MAINT-615 Fix for texture animation freezing under certain situations.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-30MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and ↵Dave Parks
Shadows enabled.
2012-02-27SH-2889 Fix for crash when encountering certain attachments.Dave Parks
2012-01-19SH-2779 Fix for some transparent rigged attachments not being rendered ↵Dave Parks
correctly.
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-11-15SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ↵Leslie Linden
the eyeball texture for Mac OS Lion
2011-11-02SH-2541 Fix for speckles on avatar on some cards -- don't use ↵Dave Parks
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2488 Fix for shiny and alpha not interacting well on rigged attachments ↵Dave Parks
(and fix for assertion when rendering model import preview)
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-09-01for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows ↵Xiaohong Bao
is on.
2011-08-22mergeBrad Payne (Vir Linden)
2011-08-17SH-2188 Fix for generally bad vertex buffer updates for rigged attachments ↵Dave Parks
and fix for viewer always thinking meshes initially have 8 texture entries.
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵Dave Parks
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed).