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path: root/indra/newview/lldrawpoolavatar.cpp
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2019-11-29SL-1130 Reverted part of d9dc1e2andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-10-01SL-9773 - treat animated object attachments the same as other rigged ↵Brad Payne (Vir Linden)
attachments for purposes of visibility in mouselook.
2018-09-24SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid ↵Graham Linden
issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes
2018-09-18SL-1835Graham Linden
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error.
2018-08-25MAINT-9046 honor alpha mode none even when texture has alpha channel when ↵Graham Linden
checking state in avatar attachment shadow passes
2018-08-21MAINT-9024 MAINT-9025 fix shadow render of materials objects to use alpha ↵Graham Linden
and don't draw MATERIAL_ALPHA content twice in shadow pass
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
2018-06-05mergeBrad Payne (Vir Linden)
2017-12-08SL-838 - more checking of pool state when adding or removing rigged meshesBrad Payne (Vir Linden)
2017-12-08SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged facesBrad Payne (Vir Linden)
2017-12-04SL-704 - made avatar hierarchy more consistent by adding lluiavatar for ↵Brad Payne (Vir Linden)
viewer-local avs used in upload previews
2017-11-29mergeBrad Payne (Vir Linden)
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-14MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO)andreykproductengine
2017-11-14MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-12-04MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Stability improve.
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-27MAINT-7857 - shadow fix for animated objects.Brad Payne (Vir Linden)
2017-10-25SL-779 - refactoring related to rigged-mesh determination. animated objects ↵Brad Payne (Vir Linden)
must contain some triangles even if not at the root
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-06-07SL-691,SL-694 - viewer can animate objects based on server messaging. First ↵Brad Payne (Vir Linden)
end-to-end demo for animated objects.
2017-03-30MAINT-7128 Crash in LLDrawable::cleanupReferences - more informative loggingAndreyL ProductEngine
2016-11-30SL-540 - fix for regression in handling of out-of-range joint indices in ↵Brad Payne (Vir Linden)
skin weights
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵Brad Payne (Vir Linden)
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-10-18MAINT-6841 - removed the joint remapping code, since it was designed to ↵Brad Payne (Vir Linden)
support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
2016-08-23TEST - non-SSE code path for matrix ops used in mesh skinning.Brad Payne (Vir Linden)
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-21MAINT-6326 [QuickGraphics-RC] Blingposter avatars are all full bright white ↵ruslantproductengine
when basic shaders are disabled.
2016-04-21MAINT-6317 [QuickGraphics-RC] Some rigged mesh attachments render fully on ↵ruslantproductengine
jellybaby avatars when ALM is enabled FIXED - remove global identifier for the black texture - add black texture 2x2x3 localy on apllication startup - add special flag to LLViewerFetchedTexture for protect from removing
2016-03-22fix merge error for specular rendering on impostorsOz Linden
2016-03-07merge DRTVWR-398 build cleanup fixesOz Linden
2016-03-02MAINT-5700 [QuickGraphics-RC] Blocked avatars should always be derenderedruslantproductengine
2016-02-19MAINT-5022 [QuickGraphics] Materials should not be applied to simple impostersruslantproductengine
Fixe based on that texture with assetd id: "3b39cc01-c2d1-e194-1181-e4404978b20c" will exist on data server.
2015-11-25SL-124 WIP - cleanup of comments and test code before going to project viewer.Brad Payne (Vir Linden)
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-21SL-234 WIP - moved LLSkinningUtil funcs to separate class/files. Remap ↵Brad Payne (Vir Linden)
weights where needed. Warn that related debug settings require restart to take effect.
2015-10-19SL-234 WIP - remap skin weights to match included-joint logicBrad Payne (Vir Linden)
2015-10-16SL-234 WIP - Track which joints are part of base skeleton, remap non-base ↵Brad Payne (Vir Linden)
ones when not being rendered.
2015-10-13merge changes for 3.8.5-releaseOz Linden
2015-10-07SL-234 WIP - mac build fixBrad Payne (Vir Linden)
2015-10-07SL-234 WIP - adjust max mesh object joints at run-time, including rebuilding ↵Brad Payne (Vir Linden)
shaders
2015-09-29merge changes for 3.8.4-releaseOz Linden
2015-09-28SL-227 WIP - standardize usage of shared skinning code and handle additional ↵Brad Payne (Vir Linden)
error case in weights.
2015-09-24SL-227 WIP - trimmed unused code.Brad Payne (Vir Linden)
2015-09-24SL-227 WIP - initial pass at consolidating skinning code. Less duplication ↵Brad Payne (Vir Linden)
of functionality, still needs more cleanup.
2015-09-23revert change for MAINT-5022; it is causing other rendering problems that ↵Oz Linden
are worse (it looks like reflections or shinyness on all muted avatars, and the colors become very very dark)