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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolavatar.cpp
Age
Commit message (
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Author
2012-12-07
MAINT-2040 Remove leftover debug spam.
Dave Parks
2012-12-05
MAINT-1760 Fix for opaque water glowing when wearing certain rigged attachments.
Dave Parks
2012-12-05
MAINT-2040 Fix for rigged meshes sometimes not updating properly with color c...
Dave Parks
2012-07-25
MAINT-615 Fix for texture animation freezing under certain situations.
Dave Parks
2012-06-01
MAINT-646 Faster traversal of render batch lists.
Dave Parks
2012-05-30
MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...
Dave Parks
2012-02-27
SH-2889 Fix for crash when encountering certain attachments.
Dave Parks
2012-01-19
SH-2779 Fix for some transparent rigged attachments not being rendered correc...
Dave Parks
2012-01-18
SH-2794 Map buffer now performs as well as buffersubdata
Dave Parks
2011-11-15
SH-2563 FIX -- Added diffuse map to the avatar rigid pass to properly set up ...
Leslie Linden
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-07
SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (a...
Dave Parks
2011-09-26
Merge cleanup
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-23
SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad...
Dave Parks
2011-09-14
SH-2243 work in progress -- application side matrix stack management
Dave Parks
2011-09-01
for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is...
Xiaohong Bao
2011-08-22
merge
Brad Payne (Vir Linden)
2011-08-17
SH-2188 Fix for generally bad vertex buffer updates for rigged attachments an...
Dave Parks
2011-08-10
Merge cleanup.
Dave Parks
2011-08-10
merge
Dave Parks
2011-08-10
SH-2265 Fix for impostor alpha masking being broken.
Dave Parks
2011-08-10
SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...
Dave Parks
2011-08-08
SH-2242 Work in progress migrating to glVertexAttrib everywhere
Dave Parks
2011-07-29
SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...
Dave Parks
2011-06-06
SH-1589 Fix for some meshes showing up in non mesh enabled regions.
Dave Parks
2011-06-01
SH-812 Fix for rigged meshes not showing up as rigged until LoD switch.
Dave Parks
2011-05-30
SH-1682 Full integration if indexed texture rendering to improve batch size.
Dave Parks
2011-03-09
Fix for texture state corruption when rendering impostors in a reflection map...
Dave Parks
2011-03-07
Fix for crash when enabling Debug GL and rendering deferred impostors.
Dave Parks
2011-03-03
SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...
Dave Parks
2011-02-17
merge
Dave Parks
2011-02-17
SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...
Dave Parks
2011-02-17
SH-547 Use appropriate texture channel for rendering avatars into their impos...
Dave Parks
2011-02-14
SH-547 Fix for rigged attachments being invisible in impostors and fix for im...
Dave Parks
2010-12-01
Automated merge up from viewer-development
Loren Shih
2010-10-13
correct licenses (fix problem with license change merge)
Oz Linden
2010-10-10
VWR-21967 There's lots of ::renderForSelect() code that we don't need any more.
Tofu Linden
2010-10-06
ATI compatibility pass
Dave Parks
2010-09-22
Merge
Matthew Breindel (Falcon)
2010-09-22
Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching type...
Dave Parks
2010-09-21
Fix for build failures - disabling tcmalloc for now
Brad Payne (Vir Linden)
2010-09-20
Stop using ll_aligned_malloc/free in llvolume.
Dave Parks
2010-08-24
Backed out changeset c3d41f18ce2b
Tofu Linden
2010-08-24
Backed out changeset a62bf7c0af21
Tofu Linden
2010-08-24
merge heads. whew.
Tofu Linden
2010-08-19
Software fallback for avatar vertex skinning.
Dave Parks
2010-08-19
Integrate SIMD API from oreh/server-trunk-oreh
Dave Parks
2010-08-13
Make rigged attachments respect under water rendering.
Dave Parks
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