summaryrefslogtreecommitdiff
path: root/indra/newview/lldrawpoolavatar.cpp
AgeCommit message (Collapse)Author
2023-07-27SL-18619 Eyes not rendering in Shape floater thumbnailsAlexander Gavriliuk
2023-05-25SL-19713 Fix for broken avatar preview render in animation upload. ↵RunitaiLinden
Incidental decruft and camera FoV network spam reduction.
2023-05-01SL-19656 Rewrite avatar and attachment render metrics to not interfere with ↵RunitaiLinden
render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Rewrite avatar and attachment render metrics to not interfere with render pipe and be representative of actual render cost instead of driver synchronization time. * SL-19656 Remove now dead code (trackAttachments et al). * SL-19656 Fix for crash on GL <= 3.2
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2022-11-17SL-18641 fix for 'Always display friends in full detail' settingMaxim Nikolenko
2022-09-21SL-18202 WIP merging autotune contribution and updating UIMnikolenko Productengine
2022-09-01SL-17967 - _ARB constant removalHoward Stearns
2022-01-14SL-16606: Add profiler category AVATARPtolemy
2021-12-15DRTVWR-546 merge up to 6.5.2Dave Houlton
2021-11-30SL-16386 consolidate all VertexShader capability checks to a single ↵Dave Houlton
LLPipeline::shadersLoaded()
2021-11-30SL-16386 remove references to (const true) LLGLSLShader::sNoFixedFunctionDave Houlton
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2021-10-28SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵Dave Parks
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
2021-10-22SL-16203 Fix for wonky handling of mouse deltas.Dave Parks
2021-10-14SL-16166 Apply optimizations from pushBatch to other render call sites. ↵Runitai Linden
Optimize out a map lookup in rigged face rendering.
2021-09-22Merge remote-tracking branch 'remotes/origin/DRTVWR-541' into DRTVWR-546Runitai Linden
2021-09-22SL-16014 Add Tracy logging to lldrawpoolavatar.cppPtolemy
2021-09-22SL-15958 Stop impostored avatars from casting shadowsMnikolenko Productengine
2021-09-20SL-16006 and SL-16009 Rigged mesh rendering optimization passDave Parks
2021-09-15SL-15975 Add Tracy-only profile macros that are no-ops when Tracy is disabled.Runitai Linden
2021-09-14SL-15961 Convert LLMeshRepository::mSkinMap into unordered_map and reduce ↵Runitai Linden
number of per-frame lookups to said map.
2021-09-13SL-15975 Add Tracy-only profile macros that are no-ops when Tracy is disabled.Runitai Linden
2021-09-06SL-15944 Don't show animeshes and local lights attached to the avatar when ↵Mnikolenko Productengine
‘Hide all avatars' is enabled
2021-05-26SL-15299 SL-15313 BUG-230802 Revert BOM fix causing issues with avatar alpha ↵Dave Houlton
masks. Revert "SL-12069 Issues with bakes-on-mesh and alpha modes" This reverts commit 5691d302ef876a7e6fb6861441f14e5e7f0c7735.
2021-02-17Merge branch 'master' into DRTVWR-515-maintAndrey Lihatskiy
2020-12-10SL-12069 Issues with bakes-on-mesh and alpha modesAndrey Kleshchev
2020-11-13Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-11-04SL-14015 - possible fix for phantom animesh attachments on macBrad Payne (Vir Linden)
2020-10-20SL-14142 - impostor management cleanupBrad Payne (Vir Linden)
2020-10-16SL-14130 Jellydolls have wrong appearance when non-impostors is uncappedAndrey Kleshchev
2020-09-28Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
# Conflicts: # indra/newview/pipeline.cpp
2020-09-28Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-09-23Merge remote-tracking branch 'origin/master' into DRTVWR-517Brad Payne (Vir Linden)
2020-09-22Merge branch 'master' v6.4.9 into DRTVWR-497Dave Houlton
2020-09-22Merge branch 'master' into DRTVWR-507-maintAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/llfloaterconversationpreview.cpp # indra/newview/llinventorypanel.h # indra/newview/llmeshrepository.h # indra/newview/llvoicevivox.cpp
2020-09-09SL-13541 - don't show shadow of invisible avatarsBrad Payne (Vir Linden)
2020-07-22SL-13611 - make sure impostor gets drawn for initially jellydolled avatarsBrad Payne (Vir Linden)
2020-05-18Small CleanupAndrey Kleshchev
2020-05-14SL-12014 fixed wrong pool type checkAndrey Kleshchev
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-04-22Merge remote-tracking branch 'origin/master' into SL-12995Brad Payne (Vir Linden)
Merge
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-04-08SL-12996 - replace checks of VisualMuteSettings with OverallAppearanceBrad Payne (Vir Linden)
2020-03-27SL-12824 Imported fix for crashAndrey Kleshchev
For "Face with no texture index references indexed texture draw info"
2019-11-29SL-1130 Reverted part of d9dc1e2andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).