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path: root/indra/newview/lldrawpoolavatar.cpp
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2020-09-22Merge branch 'master' v6.4.9 into DRTVWR-497Dave Houlton
2020-05-14SL-12014 fixed wrong pool type checkAndrey Kleshchev
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-03-27SL-12824 Imported fix for crashAndrey Kleshchev
For "Face with no texture index references indexed texture draw info"
2019-11-29SL-1130 Reverted part of d9dc1e2andreykproductengine
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-10-22SL-1130 Fixed crash in LLRender::loadMatrix()AndreyL ProductEngine
2019-08-06Fix shutdown crash in teardown of joint heirarchy.Graham Linden
Ifdef'd code for potential skinning speed up to avoid lots of int<->float conversions (expensive and static for min space investment) as updating rigged VBs shows up as a profiling bottleneck for Low rendering (where we actually use CPU skinning).
2019-05-31SL-11337Graham Linden
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again.
2019-04-02Fix shader link fail from forward decl of wrong soft clip func in class 1.Graham Linden
Fix trying to bind diffuse maps for shader without uniform in shadow shaders. Clean up merge fail around mShaderLevel namechange.
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-03SL-10664, SL-10666Graham Linden
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work.
2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-21SL-10501Graham Linden
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
2019-02-08SL-10501Graham Linden
Remove assert and replace with warning when rigged mesh tries to use tex anim on tex index > 1.
2019-02-07SL-10486, SL-10501, SL-10487Graham Linden
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts.
2019-02-01SL-9996, SL-1130, SL-5546Graham Linden
Fix bug with setting texture matrix for rigged mesh. Fix z-fighting between sea and sky in ALM by cheating sky, stars, and moon using gl_FragDepth. Fix handling of atmospheric haze glow w.r.t independent sun/moon positioning (we can no longer depend on them being mutex to each other).
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14MergeRider Linden
2018-10-01SL-9773 - treat animated object attachments the same as other rigged ↵Brad Payne (Vir Linden)
attachments for purposes of visibility in mouselook.
2018-09-24SL-6613 more fine-tuning of the logic around rigged alpha shadows to avoid ↵Graham Linden
issues when a diffuse texture with alpha is used with non-blended material diffuse alpha modes
2018-09-18SL-1835Graham Linden
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-08-25MAINT-9046 honor alpha mode none even when texture has alpha channel when ↵Graham Linden
checking state in avatar attachment shadow passes
2018-08-21MAINT-9024 MAINT-9025 fix shadow render of materials objects to use alpha ↵Graham Linden
and don't draw MATERIAL_ALPHA content twice in shadow pass
2018-08-16MAINT-3699 new shaders supporting alpha blend/mask rigged content.Graham Linden
Make shader loading debug logging of uniforms use ShaderUniform to make supression simpler.
2018-06-05mergeBrad Payne (Vir Linden)
2017-12-08SL-838 - more checking of pool state when adding or removing rigged meshesBrad Payne (Vir Linden)
2017-12-08SL-838 - prevent deletion of LLDrawPoolAvatar while it still has rigged facesBrad Payne (Vir Linden)
2017-12-04SL-704 - made avatar hierarchy more consistent by adding lluiavatar for ↵Brad Payne (Vir Linden)
viewer-local avs used in upload previews
2017-11-29mergeBrad Payne (Vir Linden)
2017-11-16SL-704 - first pass cleaning up comments. Also added ↵Brad Payne (Vir Linden)
LLControlAvatar::initInstance() as a potential hook for optimizations.
2017-11-14MAINT-7228 Dummy triangle should use map instead of offset (in case of VBO)andreykproductengine
2017-11-14MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-12-04MAINT-6645 - Improvement - Agents that render as jelly dolls should have ↵ruslantproductengine
their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes. Stability improve.
2017-11-01MAINT-7228 Vertex buffer allocation failure handlingandreykproductengine
2017-10-27MAINT-7857 - shadow fix for animated objects.Brad Payne (Vir Linden)
2017-10-25SL-779 - refactoring related to rigged-mesh determination. animated objects ↵Brad Payne (Vir Linden)
must contain some triangles even if not at the root
2017-06-09SL-704 - code cleanupBrad Payne (Vir Linden)
2017-06-07SL-691,SL-694 - viewer can animate objects based on server messaging. First ↵Brad Payne (Vir Linden)
end-to-end demo for animated objects.
2017-03-30MAINT-7128 Crash in LLDrawable::cleanupReferences - more informative loggingAndreyL ProductEngine
2016-11-30SL-540 - fix for regression in handling of out-of-range joint indices in ↵Brad Payne (Vir Linden)
skin weights
2016-11-11MAINT-6913 - (Via Sovereign Engineer and Shyotl Kuhr) Pack the skinned ↵Brad Payne (Vir Linden)
matrix and translation into a single mat3x4 for optimal data transfer to reduce uniform slot usage.
2016-10-18MAINT-6841 - removed the joint remapping code, since it was designed to ↵Brad Payne (Vir Linden)
support a feature we no longer have. This also incidentally fixes any bugs caused by the joint remapping code.
2016-08-23TEST - non-SSE code path for matrix ops used in mesh skinning.Brad Payne (Vir Linden)
2016-05-21merged jelly-doll viewer-release into bentoBrad Payne (Vir Linden)
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden