Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-06 | SL-18190 Water shader WIP. Better parallax correction for sphere probes. ↵ | Dave Parks | |
Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage. | |||
2022-09-26 | SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao ↵ | Dave Parks | |
to irradiance. | |||
2022-09-26 | SL-18190 WIP - Windlight to linear space proof of concept, better parity ↵ | Dave Parks | |
between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance. | |||
2022-09-21 | SL-18202 WIP merging autotune contribution and updating UI | Mnikolenko Productengine | |
2022-09-14 | SL-17701 Fix for legacy material parameters/textures overriding GLTF ↵ | Dave Parks | |
materials in alpha pool. | |||
2022-09-13 | SL-17701 WIP -- Correct color space management for base color and emissive ↵ | Dave Parks | |
color factors and textures. Support for double sided alpha blended PBR materials. | |||
2022-09-13 | SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity ↵ | Dave Parks | |
between deferred and alpha passes for sunlight and IBL. | |||
2022-09-12 | SL-17701: PBR: Tweak lighting in alpha blending | Ptolemy | |
2022-09-09 | SL-17701 PBR: Cleanup alpha setting EEP shader uniforms | Ptolemy | |
2022-09-09 | SL-17701: PBR: WIP Alpha Blending | Ptolemy | |
2022-06-07 | SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding). | Dave Parks | |
2022-06-06 | SL-17532 Potential fix for some rigged mesh draw order issues. | Dave Parks | |
2022-05-20 | SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots ↵ | Dave Parks | |
doing a full resolution render instead of a 512x512 render. | |||
2022-05-16 | Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559 | Dave Parks | |
2022-05-16 | SL-17284 Reflection probe tuning and optimization take 1 | Dave Parks | |
2022-05-02 | SL-17321 Fix for some particle systems with custom blend functions not ↵ | Dave Parks | |
rendering. | |||
2022-04-11 | SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged ↵ | Dave Parks | |
attachments rendering to depth buffer) | |||
2022-04-11 | SL-17173 Impostor quality pass. | Dave Parks | |
2022-04-07 | SL-16907 Crash at updateSkinInfoMatrixPalette #2 | Andrey Kleshchev | |
2022-03-24 | SL-17028 Fix for inconsistent ordering of transparent rigged meshes and ↵ | Dave Parks | |
removal of glow-only rigged meshes from depth buffer. | |||
2022-02-24 | SL-16907 Potential fix for crash in updateSkinInfoMatrixPalette | Dave Parks | |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵ | Dave Parks | |
like behavior) and fix rigged alpha emissive not rendering. | |||
2022-01-14 | SL-16606: Add profiler category DRAWPOOL | Ptolemy | |
2021-12-15 | SL-16493: Add comment about using deferred shaders even though we are in a ↵ | Ptolemy | |
post deferred state (forward pass rendering for transparency) | |||
2021-12-15 | SL-16493: Fix non-fullbright partial alpha objects not being lit by sun ↵ | Ptolemy | |
broken in 511de439a3 | |||
2021-12-08 | SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh ↵ | Runitai Linden | |
support to highlight transparent). | |||
2021-12-02 | SL-16405 Remove “pass == <magic number>” anti-pattern from various ↵ | Dave Parks | |
drawpools. | |||
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2021-10-28 | SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove ↵ | Dave Parks | |
LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton | |||
2021-10-14 | SL-16166 Apply optimizations from pushBatch to other render call sites. ↵ | Runitai Linden | |
Optimize out a map lookup in rigged face rendering. | |||
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
2020-02-18 | SL-1706 Material alpha mask highlight color should be blue | Andrey Kleshchev | |
2020-02-17 | SL-1395 Alpha-masked faces not highlighted when materials present | Andrey Kleshchev | |
2019-06-19 | SL-11318 | Graham Linden | |
Make alpha pass start with no shader bound. Make diffuse mode alpha-blended fullbrights get into alpha pass properly. | |||
2019-05-31 | SL-11337 | Graham Linden | |
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally). Modify shaders to balance ambient across render modes again. | |||
2019-03-19 | SL-10763 | Graham Linden | |
Fix broken logic for alpha drawpool when rendering with basic shaders off. Force unbind of 2nd tex unit that we use during water rendering. | |||
2019-03-15 | Make alpha drawpool optimizations an opt-in render debug setting for the ↵ | Graham Linden | |
adventurous. | |||
2019-03-15 | Disable optimizations to batch fullbright and emissive draws together to ↵ | Graham Linden | |
minimize GL blend state changes. | |||
2019-03-15 | Restore optimizations for fullbright/emissives with changes to fix lighting ↵ | Graham Linden | |
breakage when they're in play. | |||
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden | |
Use (Restore)TexSetup for tex binding (should be equivalent now). Simplify uniform management in alpha drawpool loop. Fix wrong modelview mat being used for distortion map gen. | |||
2019-03-04 | Roll back even more alpha draw pool optimizations that break particles. | Graham Linden | |
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-04 | Factor emissives and fullbrights out of alpha draw pool loop of death. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Put back old alpha pool draw loop with option to render emissives out of order to save state changes. | |||
2019-03-04 | Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵ | Graham Linden | |
alpha materials lighting errors. | |||
2019-03-04 | Fix unused local var 'partition' and avoid assert in rendering highlights. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-02-28 | EEP performance WIP | Graham Linden | |
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules). |