| Age | Commit message (Collapse) | Author | 
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|  | deferred (opaque objects) | 
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|  | dist broken | 
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|  | calculator instead of binormal calculator, convert binormal centric code to tangent centric) | 
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|  | lighting/materials enabled. | 
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|  | testing based overhaul WIP
Reviewed by Graham | 
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|  | materials set. | 
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|  | https://bitbucket.org/lindenlab/viewer-development-materials | 
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|  | breakage in shaders from Mac changes | 
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|  | bit of extra work (in progress). | 
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|  | with material data don't disappear in water. | 
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|  | Reviewed by Kelly and Graham | 
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|  | repository. | 
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|  | control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | 
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|  | a parameter. | 
|  | "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | 
|  | transparent enabled. | 
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|  | where state being consumed by a shader does not match state being provided by vertex buffers. | 
|  | complete, preview renders and debug displays still pending.  Also fixed a render glitch and a crash (JIRAs listed). | 
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