Age | Commit message (Expand) | Author |
2013-07-24 | NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def... | Graham Linden |
2013-07-21 | NORSPEC-311 fix alpha / opaque lighting diffs | Graham Linden |
2013-07-11 | NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist... | Graham Madarasz (Graham) |
2013-07-09 | NORSPEC-291 WIP drop the no deferred underwater logic only | Graham Linden |
2013-06-03 | NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato... | Dave Parks |
2013-05-31 | Fix for uninitialized texture gamma on fullbright alpha objects. | Dave Parks |
2013-05-30 | NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat... | Dave Parks |
2013-05-30 | Fix for some objects not rendering underwater with advanced lighting enabled | Dave Parks |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-05-13 | NORSPEC-171 Fix for full bright checkbox breaking transparent objects with ma... | Dave Parks |
2013-05-07 | Merge vwr-dev-mat | Graham Madarasz |
2013-05-06 | NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value. | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-04-18 | NORSPEC-90 Cleanup of alpha pool hook ups for materials. | Dave Parks |
2013-04-18 | Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater... | Dave Parks |
2013-04-17 | NORSPEC-133 More NULL shader pointer crash suppression | Graham Madarasz |
2013-04-17 | NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br... | Graham Madarasz |
2013-04-17 | NORSPEC-90 Alpha pool hookups for materials. | Dave Parks |
2013-04-15 | Merged Graham's stuff amongst others. | Geenz |
2013-04-15 | Hooked up normal and specular texture coordinates. | Geenz |
2013-04-15 | Normal mapped alpha support. Specular and environment map support needs a bi... | Geenz |
2013-04-11 | Pass binormal masks in on particles and in lldrawpoolalpha | Dave Parks |
2013-04-11 | First pass on alpha blended materials | Geenz |
2013-04-10 | NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ... | Dave Parks |
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz |
2012-09-20 | reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists. | Dave Parks |
2012-09-10 | Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the re... | William Todd Stinson |
2012-07-11 | Pull in viewer-development because it's painful. Merge with runitai's help. | simon@Simon-PC.lindenlab.com |
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks |
2012-05-23 | MAINT-616 Fix for particles not rendering. | Dave Parks |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to control... | Dave Parks |
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a... | Dave Parks |
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"... | Dave Parks |
2011-09-29 | SH-2370 Fix for alpha masked objects not getting highlighted when highlight t... | Dave Parks |
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame st... | Dave Parks |
2011-07-08 | merge changes for storm-1485 | Oz Linden |
2011-07-05 | SH-1918 Fix for highlight transparent not working when basic shaders enabled. | Dave Parks |
2011-06-22 | merge latest viewer-development | Oz Linden |
2011-06-08 | Unused variable | Dave Parks |
2011-06-08 | SH-1692 Factor out all (but one) of the bindDeferredShader calls in lldrawpoo... | Dave Parks |
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks |