Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-10 | NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ↵ | Dave Parks | |
with material data don't disappear in water. | |||
2013-03-29 | NORSPEC-66 Hook up material parameters to rigged attachments. | Dave Parks | |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks | |
2013-01-11 | Initial (largely complete) gamma correct rendering implementation. | Geenz | |
2012-09-20 | reapply 38b7779af5f9: MAINT-646 Faster traversal of render batch lists. | Dave Parks | |
2012-09-10 | Backing out the changes contributing to DRTVWR-167 and DRTVWR-179 from the ↵ | William Todd Stinson | |
repository. | |||
2012-07-11 | Pull in viewer-development because it's painful. Merge with runitai's help. | simon@Simon-PC.lindenlab.com | |
2012-06-01 | MAINT-646 Faster traversal of render batch lists. | Dave Parks | |
2012-05-23 | MAINT-616 Fix for particles not rendering. | Dave Parks | |
2012-05-21 | MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵ | Dave Parks | |
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update | |||
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks | |
2011-11-10 | SH-2240 Better fix for red moon -- stop special casing "highlight_color" as ↵ | Dave Parks | |
a parameter. | |||
2011-11-02 | SH-2541 Fix for speckles on avatar on some cards -- don't use ↵ | Dave Parks | |
"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. | |||
2011-09-29 | SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵ | Dave Parks | |
transparent enabled. | |||
2011-09-14 | SH-2243 work in progress -- application side matrix stack management | Dave Parks | |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas ↵ | Dave Parks | |
where state being consumed by a shader does not match state being provided by vertex buffers. | |||
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline ↵ | Dave Parks | |
complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). | |||
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks | |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use ↵ | Dave Parks | |
glAlphaFunc when shaders are available). Reviewed by Leslie | |||
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-07-08 | merge changes for storm-1485 | Oz Linden | |
2011-07-05 | SH-1918 Fix for highlight transparent not working when basic shaders enabled. | Dave Parks | |
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-08 | Unused variable | Dave Parks | |
2011-06-08 | SH-1692 Factor out all (but one) of the bindDeferredShader calls in ↵ | Dave Parks | |
lldrawpoolalpha. | |||
2011-05-30 | SH-1682 Full integration if indexed texture rendering to improve batch size. | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-26 | storm-1189: remove more of the code for classic clouds | Oz Linden | |
2011-05-04 | SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ↵ | Dave Parks | |
is open and when effect is opted out of. | |||
2011-04-28 | SH-1443 Fix for fullbright alpha objects not appearing for some combinations ↵ | Dave Parks | |
of deferred rendering and non deferred automatic alpha mask toggling. | |||
2011-03-03 | Fix for DoF effect being busted on transparent surfaces. | Dave Parks | |
2011-02-14 | SH-547 Fix for rigged attachments being invisible in impostors and fix for ↵ | Dave Parks | |
impostors not working with lighting and shadows enabled. | |||
2010-11-24 | Depth of Field whenever "Lighting and Shadows" is enabled and ↵ | Dave Parks | |
global-illumination is not (experimental). | |||
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | |||
2010-03-08 | VWR-4214 followup | Tofu Linden | |
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT. | |||
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵ | Tofu Linden | |
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :) | |||
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-08-24 | Backed out changeset a62bf7c0af21 | Tofu Linden | |
Backing out this merge that I pushed (prematurely) to the wrong place. | |||
2010-08-24 | merge heads. whew. | Tofu Linden | |
2010-08-13 | Change license from GPL to LGPL (version 2.1) | Oz Linden | |
2010-04-26 | EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵ | Tofu Linden | |
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | |||
2010-03-08 | VWR-4214 followup | Tofu Linden | |
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT. | |||
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵ | Tofu Linden | |
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :) | |||
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-06 | Draw prims using triangle strips instead of triangle lists. | Dave Parks | |
2010-02-10 | merge. | Tofu Linden | |
2010-02-10 | Fix 'fast alpha' option for non-deferred rendering. This is a developer ↵ | Tofu Linden | |
toggle which we don't support as such, but people with old viewers may have it turned on and will experience new artifacts without this fix. Fix is isolated to this fast-alpha case. | |||
2009-11-06 | merge QAR-1829: texture pipeline branch in viewer-2.0.0.3 | Xiaohong Bao | |
2009-09-22 | Merging render-pipeline-6-qa-2 into viewer-2 | David Parks | |
Self reviewed. |