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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolalpha.cpp
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Author
2013-09-20
MAINT-3172 fix rendering regressions from release mergedown
Graham Linden
2013-09-18
The unbearable lightness of being norspec
Graham Linden
2013-09-05
changed fast timer over to using macro
Richard Linden
2013-08-19
Fix merge regressions from missed changes to LoD updates
Graham Linden
2013-08-19
Merge
Arun Bapu
2013-08-14
Fix for NORSPEC 271 - Transparent prims in Materials Viewer are incorrectly a...
Arun Bapu
2013-10-21
MAINT-3338 fix disable of particle glow on false suspicion of lying network data
Graham Linden
2013-08-12
NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...
Graham Linden
2013-08-12
NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...
Graham Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-08-07
NORSPEC-342 fix alpha objects appearing black in impostor images
Graham Madarasz (Graham Linden)
2013-08-07
NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostors
Graham Linden
2013-08-06
NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...
Graham Linden
2013-08-05
NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw with...
Graham Madarasz (Graham Linden)
2013-08-03
NORSPEC-332 fix fullbright tex indexing fail
Graham Linden
2013-08-03
NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ...
Graham Linden
2013-08-01
NORSPEC-336 fix glow regression from 304 fix
Graham Linden
2013-08-01
NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggle
Graham Madarasz (Graham Linden)
2013-07-29
NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on Mac
Graham Madarasz (Graham Linden)
2013-07-24
NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...
Graham Linden
2013-07-21
NORSPEC-311 fix alpha / opaque lighting diffs
Graham Linden
2013-07-11
NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...
Graham Madarasz (Graham)
2013-07-09
NORSPEC-291 WIP drop the no deferred underwater logic only
Graham Linden
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-31
Fix for uninitialized texture gamma on fullbright alpha objects.
Dave Parks
2013-05-30
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...
Dave Parks
2013-05-30
Fix for some objects not rendering underwater with advanced lighting enabled
Dave Parks
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-05-23
for SH-4145: Interesting: Implement occlusion culling for object cache
Xiaohong Bao
2013-05-13
NORSPEC-171 Fix for full bright checkbox breaking transparent objects with ma...
Dave Parks
2013-05-09
Merge
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-05-07
Optimization -- don't draw glow in alpha pool unless needed
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-17
NORSPEC-133 More NULL shader pointer crash suppression
Graham Madarasz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-15
Hooked up normal and specular texture coordinates.
Geenz
2013-04-15
Normal mapped alpha support. Specular and environment map support needs a bi...
Geenz
2013-04-11
Pass binormal masks in on particles and in lldrawpoolalpha
Dave Parks
2013-04-11
First pass on alpha blended materials
Geenz
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
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