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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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lldrawpoolalpha.cpp
Age
Commit message (
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Author
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-02-02
SL-18908 Make media texture override base color and emissive texture on PBR m...
Dave Parks
2023-02-02
SL-18983 Fix for alpha HUDs not rendering.
Dave Parks
2023-01-24
SL-18958 Fix for broken water distortion map and depth buffer. Incidental de...
Dave Parks
2023-01-20
SL-18869 GL 3 compatibility pass and minor decruft.
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-10
SL-18869 Optimizations -- Bring back water plane clipping for above/below wat...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Use _mm_prefetch to cut down on cache misses when i...
Dave Parks
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-12-13
SL-18808 Fix for highlight transparent texture missing.
Dave Parks
2022-12-05
SL-18692 Fix for fullbright alpha not clipping against water plane (also fixe...
Dave Parks
2022-11-22
SL-18697 Fix for particle textures not loading.
Dave Parks
2022-11-18
SL-18669 Fix for broken lighting on transparent faces. Optimize handling of ...
Dave Parks
2022-11-17
SL-18154 Profile guided optimizations -- remove some unneeded operations and ...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-10-21
Merge branch 'master' (DRTVWR-548) into DRTVWR-559
Andrey Kleshchev
2022-10-19
SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ad...
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-07
SL-18190 Fix for DoF
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-09-26
SL-18190 Use bindDeferredShader in alpha pool. Don't redundantly apply ao to...
Dave Parks
2022-09-26
SL-18190 WIP - Windlight to linear space proof of concept, better parity betw...
Dave Parks
2022-09-14
SL-17701 Fix for legacy material parameters/textures overriding GLTF material...
Dave Parks
2022-09-13
SL-17701 WIP -- Correct color space management for base color and emissive co...
Dave Parks
2022-09-13
SL-17701 WIP -- Cleanup/refactor PBR lighting implementation and get parity b...
Dave Parks
2022-09-12
SL-17701: PBR: Tweak lighting in alpha blending
Ptolemy
2022-09-09
SL-17701 PBR: Cleanup alpha setting EEP shader uniforms
Ptolemy
2022-09-09
SL-17701: PBR: WIP Alpha Blending
Ptolemy
2022-06-07
SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).
Dave Parks
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-20
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...
Dave Parks
2022-05-16
Merge remote-tracking branch 'remotes/origin/DRTVWR-546' into DRTVWR-559
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-05-02
SL-17321 Fix for some particle systems with custom blend functions not render...
Dave Parks
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-04-11
SL-17173 Impostor quality pass.
Dave Parks
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2022-02-24
SL-16907 Potential fix for crash in updateSkinInfoMatrixPalette
Dave Parks
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-15
SL-16493: Add comment about using deferred shaders even though we are in a po...
Ptolemy
2021-12-15
SL-16493: Fix non-fullbright partial alpha objects not being lit by sun broke...
Ptolemy
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-12-02
SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
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