Age | Commit message (Collapse) | Author |
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backfaces for particles (make particles render double-sided again)
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affecting depth of field by modifying the depth buffer
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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attachments on impostors
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without breaking glow (even for alpha-blended) faces
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glow
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deferred (opaque objects)
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dist broken
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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lighting/materials enabled.
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testing based overhaul WIP
Reviewed by Graham
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materials set.
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https://bitbucket.org/lindenlab/viewer-development-materials
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breakage in shaders from Mac changes
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bit of extra work (in progress).
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with material data don't disappear in water.
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