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path: root/indra/newview/lldrawpoolalpha.cpp
AgeCommit message (Expand)Author
2013-09-20MAINT-3172 fix rendering regressions from release mergedownGraham Linden
2013-09-18The unbearable lightness of being norspecGraham Linden
2013-09-05changed fast timer over to using macroRichard Linden
2013-08-19Fix merge regressions from missed changes to LoD updatesGraham Linden
2013-08-19MergeArun Bapu
2013-08-14Fix for NORSPEC 271 - Transparent prims in Materials Viewer are incorrectly a...Arun Bapu
2013-10-21MAINT-3338 fix disable of particle glow on false suspicion of lying network dataGraham Linden
2013-08-12NORSPEC-342 fix blocky hair in ALM from writing depth for transparent pixels ...Graham Linden
2013-08-12NORSPEC-342 WIP MATBUG-347 make impostor rendering not contribute to depth fo...Graham Linden
2013-08-09second phase summer cleaningRichard Linden
2013-08-07NORSPEC-342 fix alpha objects appearing black in impostor imagesGraham Madarasz (Graham Linden)
2013-08-07NORSPEC-342 WIP fix issues with skimpy clothes getting too skimpy in impostorsGraham Linden
2013-08-06NORSPEC-322 NORSPEC-342 fix issues with black impostors and missing alpha att...Graham Linden
2013-08-05NORSPEC-304 NORSPEC-336 another attempt as resolving black glow overdraw with...Graham Madarasz (Graham Linden)
2013-08-03NORSPEC-332 fix fullbright tex indexing failGraham Linden
2013-08-03NORSPEC-304 NORSPEC-334 NORSPEC-336 fix black glow overdraw without breaking ...Graham Linden
2013-08-01NORSPEC-336 fix glow regression from 304 fixGraham Linden
2013-08-01NORSPEC-304 fix glow pass rendering over alpha pass after ALM toggleGraham Madarasz (Graham Linden)
2013-07-29NORSPEC-314 WIP fix srgb_mac use and issues found with RenderDebugGL on MacGraham Madarasz (Graham Linden)
2013-07-24NORSPEC-311 make post deferred (alpha objects) respect same gamma ramp as def...Graham Linden
2013-07-21NORSPEC-311 fix alpha / opaque lighting diffsGraham Linden
2013-07-11NORSPEC-291 WIP materials underwater with haze, reflection broken, water dist...Graham Madarasz (Graham)
2013-07-09NORSPEC-291 WIP drop the no deferred underwater logic onlyGraham Linden
2013-06-21Automated merge with file:///F:%5Cviewer-bearDave Parks
2013-06-20merge with releaseRichard Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-06-03NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...Dave Parks
2013-05-31Fix for uninitialized texture gamma on fullbright alpha objects.Dave Parks
2013-05-30NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...Dave Parks
2013-05-30Fix for some objects not rendering underwater with advanced lighting enabledDave Parks
2013-05-29NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...Dave Parks
2013-05-23for SH-4145: Interesting: Implement occlusion culling for object cacheXiaohong Bao
2013-05-13NORSPEC-171 Fix for full bright checkbox breaking transparent objects with ma...Dave Parks
2013-05-09Mergesimon
2013-05-09Merge downstream code and viewer-betasimon
2013-05-07Optimization -- don't draw glow in alpha pool unless neededDave Parks
2013-05-07Merge vwr-dev-matGraham Madarasz
2013-05-06NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.Dave Parks
2013-04-25Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-18NORSPEC-90 Cleanup of alpha pool hook ups for materials.Dave Parks
2013-04-18Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...Dave Parks
2013-04-17NORSPEC-133 More NULL shader pointer crash suppressionGraham Madarasz
2013-04-17NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...Graham Madarasz
2013-04-17NORSPEC-90 Alpha pool hookups for materials.Dave Parks
2013-04-15Merged Graham's stuff amongst others.Geenz
2013-04-15Hooked up normal and specular texture coordinates.Geenz
2013-04-15Normal mapped alpha support. Specular and environment map support needs a bi...Geenz
2013-04-11Pass binormal masks in on particles and in lldrawpoolalphaDave Parks
2013-04-11First pass on alpha blended materialsGeenz
2013-04-10NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...Dave Parks