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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpoolalpha.cpp
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Author
2023-06-01
SL-19806 Crash at vobj
Andrey Kleshchev
2023-05-02
Merge branch 'main' into DRTVWR-580-maint-T
Andrey Lihatskiy
2023-03-16
SL-18964 Smoke texture can fail to load
Andrey Kleshchev
2023-02-12
SL-18964 Move creating of LLViewerFetchedTexture::sSmokeImagep to LLDrawPoolA...
Alexander Gavriliuk
2022-10-21
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-09-21
SL-18202 WIP merging autotune contribution and updating UI
Mnikolenko Productengine
2022-06-07
SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).
Dave Parks
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-02
SL-17321 Fix for some particle systems with custom blend functions not render...
Dave Parks
2022-04-11
SL-17194 Impostor quality pass 2 (and fix for fully transparent rigged attach...
Dave Parks
2022-04-11
SL-17173 Impostor quality pass.
Dave Parks
2022-04-07
SL-16907 Crash at updateSkinInfoMatrixPalette #2
Andrey Kleshchev
2022-03-24
SL-17028 Fix for inconsistent ordering of transparent rigged meshes and remov...
Dave Parks
2022-02-24
SL-16907 Potential fix for crash in updateSkinInfoMatrixPalette
Dave Parks
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-14
SL-16606: Add profiler category DRAWPOOL
Ptolemy
2021-12-15
SL-16493: Add comment about using deferred shaders even though we are in a po...
Ptolemy
2021-12-15
SL-16493: Fix non-fullbright partial alpha objects not being lit by sun broke...
Ptolemy
2021-12-08
SL-16468 Fix for crash when enabling highlight transparent (add rigged mesh s...
Runitai Linden
2021-12-02
SL-16405 Remove “pass == <magic number>” anti-pattern from various drawpo...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-14
SL-16166 Apply optimizations from pushBatch to other render call sites. Opti...
Runitai Linden
2020-05-05
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-02-18
SL-1706 Material alpha mask highlight color should be blue
Andrey Kleshchev
2020-02-17
SL-1395 Alpha-masked faces not highlighted when materials present
Andrey Kleshchev
2019-06-19
SL-11318
Graham Linden
2019-05-31
SL-11337
Graham Linden
2019-03-19
SL-10763
Graham Linden
2019-03-15
Make alpha drawpool optimizations an opt-in render debug setting for the adve...
Graham Linden
2019-03-15
Disable optimizations to batch fullbright and emissive draws together to mini...
Graham Linden
2019-03-15
Restore optimizations for fullbright/emissives with changes to fix lighting b...
Graham Linden
2019-03-15
SL-10743, SL-10744
Graham Linden
2019-03-05
Don't rebuild reflection when only edge water patches are in play.
Graham Linden
2019-03-04
Roll back even more alpha draw pool optimizations that break particles.
Graham Linden
2019-03-04
Fix line-endings.
Graham Linden
2019-03-04
Factor emissives and fullbrights out of alpha draw pool loop of death.
Graham Linden
2019-03-04
SL-10566
Graham Linden
2019-03-04
Roll back optimizations to lldrawpoolalpha causing emissive strangeness and a...
Graham Linden
2019-03-04
Fix unused local var 'partition' and avoid assert in rendering highlights.
Graham Linden
2019-03-04
SL-10566
Graham Linden
2019-03-03
SL-10664, SL-10666
Graham Linden
2019-02-28
EEP performance WIP
Graham Linden
2019-02-27
SL-10566 part the fourth
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-09-14
SL-9632 add uniform and code to supress atmospherics in all shaders that coul...
Graham Linden
2018-06-14
MAINT-8750 Add transparency indicator for invisiprims.
maxim_productengine
2018-06-01
merge from viewer-release
andreykproductengine
2018-05-17
MAINT-8649 FIXED CTRL+ALT+T does not make alpha masking textures visible
maxim_productengine
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
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