Age | Commit message (Expand) | Author |
2023-07-19 | DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfaces | RunitaiLinden |
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci... | RunitaiLinden |
2023-05-05 | SL-19644: De-virtualize pushBatch | Cosmic Linden |
2023-04-28 | SL-19644: Bind the shader on every shadow alpha blend call | Cosmic Linden |
2023-04-28 | SL-19644: Move GLTF transform reset out of pushBatch | Cosmic Linden |
2023-04-21 | SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s... | Cosmic Linden |
2023-04-20 | SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims | Cosmic Linden |
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for... | Dave Parks |
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong... | Dave Parks |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden |
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to other... | Dave Parks |
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab... | Dave Parks |
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec... | Dave Parks |
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp... | Dave Parks |
2022-10-06 | Merged DRTVWR-559 into SL-18290 | Jonathan Goodman |
2022-10-06 | Switch away from std::string | Geenz Linden |
2022-10-05 | Initial pass at adding KHR_debug support | Geenz |
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ... | Dave Parks |
2022-06-23 | SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE | Ptolemy |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l... | Dave Parks |
2021-12-17 | SL-16478 Fix for octree and render batch debug display not working with rigge... | Runitai Linden |
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks |
2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton |
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy |
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy |
2020-02-18 | SL-1706 Material alpha mask highlight color should be blue | Andrey Kleshchev |
2020-02-17 | SL-1395 Alpha-masked faces not highlighted when materials present | Andrey Kleshchev |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine |
2019-07-08 | SL-10625 another shot across the bow | Graham Linden |
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden |
2018-08-30 | MAINT-9028 put back original pass order to allow depth testing to hide areas ... | Graham Linden |
2018-04-26 | Mods to make adv atmo WL sky render using 2 tris instead of dome. | Graham Linden graham@lindenlab.com |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden |
2014-07-09 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL... | ruslantproductengine |
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t... | Dave Parks |
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ... | Geenz |
2012-07-24 | merge to viewer-developmento | Oz Linden |
2012-06-13 | MAINT-1147 Fix for frame stall on region crossing. | Dave Parks |
2012-05-09 | Added support to disable a draw pool. When the movable option checkbox is sel... | prep |
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size (wow,... | Dave Parks |
2011-02-09 | SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases w... | Dave Parks |
2010-12-01 | Automated merge up from viewer-development | Loren Shih |