Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-10-13 | DRTVWR-592: Overdraw is not free. Render terrain after Opaque ↵ | Cosmic Linden | |
Blinn-Phong/PBR have populated the foreground | |||
2023-05-18 | SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. ↵ | RunitaiLinden | |
Incidental decruft. | |||
2023-05-05 | SL-19644: De-virtualize pushBatch | Cosmic Linden | |
Bump still uses its own pushBumpBatch function - OK, works the same as before. | |||
2023-04-28 | SL-19644: Bind the shader on every shadow alpha blend call | Cosmic Linden | |
2023-04-28 | SL-19644: Move GLTF transform reset out of pushBatch | Cosmic Linden | |
2023-04-21 | SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend ↵ | Cosmic Linden | |
shadows | |||
2023-04-20 | SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims | Cosmic Linden | |
2023-02-21 | DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect ↵ | Dave Parks | |
for objects close to the camera at some angles and leaks query objects, will follow up. | |||
2023-02-09 | SL-19181 Modulate "glow" by PBR emissive. | Dave Parks | |
2023-02-03 | SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵ | Dave Parks | |
wrong color space. | |||
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2022-12-16 | SL-18852 Refactor GLTF material rendering to not be special compared to ↵ | Dave Parks | |
other types. Hook GLTF alpha masking up to highlight transparent. | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-10 | SL-18190 Fix alpha not playing nice with water surface by split ↵ | Dave Parks | |
LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders. | |||
2022-10-06 | Merged DRTVWR-559 into SL-18290 | Jonathan Goodman | |
2022-10-06 | Switch away from std::string | Geenz Linden | |
API expects const char* anyways. | |||
2022-10-05 | Initial pass at adding KHR_debug support | Geenz | |
This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support. | |||
2022-10-05 | SL-18190 WIP - Add refraction to water without splitting scene between above ↵ | Dave Parks | |
and below water | |||
2022-06-23 | SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE | Ptolemy | |
2022-05-02 | SL-17274: Stub for PBR DrawPool and shader | Ptolemy | |
2022-02-01 | SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release ↵ | Dave Parks | |
like behavior) and fix rigged alpha emissive not rendering. | |||
2021-12-17 | SL-16478 Fix for octree and render batch debug display not working with ↵ | Runitai Linden | |
rigged meshes. | |||
2021-11-20 | SL-16289 Rigged mesh rendering overhaul | Dave Parks | |
2020-09-22 | Merge branch 'master' v6.4.9 into DRTVWR-497 | Dave Houlton | |
2020-05-05 | Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llinventorybridge.cpp # indra/newview/llinventorypanel.cpp # indra/newview/lltexturectrl.cpp # indra/newview/skins/default/xui/de/floater_texture_ctrl.xml # indra/newview/skins/default/xui/es/floater_texture_ctrl.xml # indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/it/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml # indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml # indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml # indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml # indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml | |||
2020-04-20 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-02-18 | SL-1706 Material alpha mask highlight color should be blue | Andrey Kleshchev | |
2020-02-17 | SL-1395 Alpha-masked faces not highlighted when materials present | Andrey Kleshchev | |
2019-10-25 | SL-12014 Animesh is now a separate rendering type | andreykproductengine | |
2019-07-08 | SL-10625 another shot across the bow | Graham Linden | |
Move dynamic texture update (which does local back readback work) to just before swap which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-08-30 | MAINT-9028 put back original pass order to allow depth testing to hide areas ↵ | Graham Linden | |
where bloom should not show through from sunlight | |||
2018-04-26 | Mods to make adv atmo WL sky render using 2 tris instead of dome. | Graham Linden graham@lindenlab.com | |
2015-11-10 | remove execute permission from many files that should not have it | Oz Linden | |
2014-07-09 | MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to ↵ | ruslantproductengine | |
ALPHA_MODE_BLEND, do not render when ALM is enabled | |||
2013-05-29 | NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix ↵ | Dave Parks | |
testing based overhaul WIP Reviewed by Graham | |||
2013-04-25 | Merge 3.5.1 into Materials | Graham Madarasz | |
2013-03-29 | Update Mac and Windows breakpad builds to latest | Graham Madarasz | |
2013-03-28 | NORSPEC-62 Fix for fullbright checkbox not working with materials | Dave Parks | |
2013-03-27 | NORSPEC-61 Hook up material parameters to shaders. | Dave Parks | |
2013-02-04 | Added a new draw pool specifically for faces with materials applied to them. ↵ | Geenz | |
Removed materials rendering from the bump draw pool, and reverted it to its previous state. | |||
2012-07-24 | merge to viewer-developmento | Oz Linden | |
2012-06-13 | MAINT-1147 Fix for frame stall on region crossing. | Dave Parks | |
2012-05-09 | Added support to disable a draw pool. When the movable option checkbox is ↵ | prep | |
selected we will now also cull the terrain draw pool. | |||
2012-02-10 | SH-2963 Fix for highlight transparent not highlighting 100% transparent objects. | Dave Parks | |
2011-11-21 | SH-2708 Fix for broken shadows on alpha objects | Dave Parks | |
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-02-09 | SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵ | Dave Parks | |
where water and terrain should be occluded. | |||
2010-12-01 | Automated merge up from viewer-development | Loren Shih | |