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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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lldrawpool.h
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Author
2023-10-13
DRTVWR-592: Overdraw is not free. Render terrain after Opaque Blinn-Phong/PBR...
Cosmic Linden
2023-05-18
SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...
RunitaiLinden
2023-05-05
SL-19644: De-virtualize pushBatch
Cosmic Linden
2023-04-28
SL-19644: Bind the shader on every shadow alpha blend call
Cosmic Linden
2023-04-28
SL-19644: Move GLTF transform reset out of pushBatch
Cosmic Linden
2023-04-21
SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...
Cosmic Linden
2023-04-20
SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended prims
Cosmic Linden
2023-02-21
DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...
Dave Parks
2023-02-09
SL-19181 Modulate "glow" by PBR emissive.
Dave Parks
2023-02-03
SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...
Dave Parks
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2022-12-16
SL-18852 Refactor GLTF material rendering to not be special compared to other...
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-10-28
SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-06
Merged DRTVWR-559 into SL-18290
Jonathan Goodman
2022-10-06
Switch away from std::string
Geenz Linden
2022-10-05
Initial pass at adding KHR_debug support
Geenz
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-06-23
SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUE
Ptolemy
2022-05-02
SL-17274: Stub for PBR DrawPool and shader
Ptolemy
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2021-12-17
SL-16478 Fix for octree and render batch debug display not working with rigge...
Runitai Linden
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2020-09-22
Merge branch 'master' v6.4.9 into DRTVWR-497
Dave Houlton
2020-05-05
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-04-20
Merge branch 'master' into DRTVWR-497
Andrey Lihatskiy
2020-02-18
SL-1706 Material alpha mask highlight color should be blue
Andrey Kleshchev
2020-02-17
SL-1395 Alpha-masked faces not highlighted when materials present
Andrey Kleshchev
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2019-07-08
SL-10625 another shot across the bow
Graham Linden
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-08-30
MAINT-9028 put back original pass order to allow depth testing to hide areas ...
Graham Linden
2018-04-26
Mods to make adv atmo WL sky render using 2 tris instead of dome.
Graham Linden graham@lindenlab.com
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2014-07-09
MAINT-4092 FIXED Prim faces with opaque diffuse maps, with material set to AL...
ruslantproductengine
2013-05-29
NORSPEC-198, NORSPEC-176, NORSPEC-106, NORSPEC-202 et al -- Material matrix t...
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-03-29
Update Mac and Windows breakpad builds to latest
Graham Madarasz
2013-03-28
NORSPEC-62 Fix for fullbright checkbox not working with materials
Dave Parks
2013-03-27
NORSPEC-61 Hook up material parameters to shaders.
Dave Parks
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2012-07-24
merge to viewer-developmento
Oz Linden
2012-06-13
MAINT-1147 Fix for frame stall on region crossing.
Dave Parks
2012-05-09
Added support to disable a draw pool. When the movable option checkbox is sel...
prep
2012-02-10
SH-2963 Fix for highlight transparent not highlighting 100% transparent objects.
Dave Parks
2011-11-21
SH-2708 Fix for broken shadows on alpha objects
Dave Parks
2011-05-29
SH-1682 Work in progress on using texture indexes to improve batch size (wow,...
Dave Parks
2011-02-09
SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases w...
Dave Parks
2010-12-01
Automated merge up from viewer-development
Loren Shih
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