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path: root/indra/newview/lldrawpool.h
AgeCommit message (Expand)Author
2024-08-22secondlife/viewer#2349: Avatar/animesh rendering correctness pass (#2364)cosmic-linden
2024-05-23Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into brad/merge-main...Brad Linden
2024-05-22Fix line endlingsAnsariel
2024-05-22Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-AAnsariel
2024-05-06Merge remote-tracking branch 'origin/DRTVWR-600-maint-A' into gltf-dev-maint-...RunitaiLinden
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-02-21Convert remaining BOOL to boolAnsariel
2024-01-22Merge branch 'release/materials_featurette' of github.com:secondlife/viewer i...Cosmic Linden
2024-01-19SL-20606: Refactor model matrix codeCosmic Linden
2024-01-19SL-20606: Make push GLTF single batch staticCosmic Linden
2024-01-19SL-20606: Remove unused LLRenderPass funcCosmic Linden
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Overdraw is not free. Render terrain after Opaque Blinn-Phong/PBR...Cosmic Linden
2023-07-19DRTVWR-559 Fix for shadows not respecting double sided on opaque PBR surfacesRunitaiLinden
2023-05-18SL-19726 Fix for llTargetOmega on child prim breaking shadow rendering. Inci...RunitaiLinden
2023-05-05SL-19644: De-virtualize pushBatchCosmic Linden
2023-04-28SL-19644: Bind the shader on every shadow alpha blend callCosmic Linden
2023-04-28SL-19644: Move GLTF transform reset out of pushBatchCosmic Linden
2023-04-21SL-19606: Fix missing GLTF texture transforms in PBR alpha mask/alpha blend s...Cosmic Linden
2023-04-20SL-19598: Fix shadows not having textures for PBR/non-rigged/alpha blended primsCosmic Linden
2023-02-21DRTVWR-559 WIP -- occlusion culling for reflection probes -- has a defect for...Dave Parks
2023-02-09SL-19181 Modulate "glow" by PBR emissive.Dave Parks
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in wrong...Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2022-12-16SL-18852 Refactor GLTF material rendering to not be special compared to other...Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-10-28SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF spec...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-06Merged DRTVWR-559 into SL-18290Jonathan Goodman
2022-10-06Switch away from std::stringGeenz Linden
2022-10-05Initial pass at adding KHR_debug supportGeenz
2022-10-05SL-18190 WIP - Add refraction to water without splitting scene between above ...Dave Parks
2022-06-23SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUEPtolemy
2022-05-02SL-17274: Stub for PBR DrawPool and shaderPtolemy
2022-02-01SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...Dave Parks
2021-12-17SL-16478 Fix for octree and render batch debug display not working with rigge...Runitai Linden
2021-11-20SL-16289 Rigged mesh rendering overhaulDave Parks
2020-09-22Merge branch 'master' v6.4.9 into DRTVWR-497Dave Houlton
2020-05-05Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maintAndrey Lihatskiy
2020-04-20Merge branch 'master' into DRTVWR-497Andrey Lihatskiy
2020-02-18SL-1706 Material alpha mask highlight color should be blueAndrey Kleshchev
2020-02-17SL-1395 Alpha-masked faces not highlighted when materials presentAndrey Kleshchev
2019-10-25SL-12014 Animesh is now a separate rendering typeandreykproductengine
2019-07-08SL-10625 another shot across the bowGraham Linden
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
2018-08-30MAINT-9028 put back original pass order to allow depth testing to hide areas ...Graham Linden
2018-04-26Mods to make adv atmo WL sky render using 2 tris instead of dome.Graham Linden graham@lindenlab.com